Android Project Base


Source link: https://github.com/saveendhiman/SampleApp

SampleApp

Android Project Structure

Hi guys, I have made one Project Structure for Android. This is the open project for any contributer who want to improve something here.

This a Sample Project Structure for Android which you can follow for a clean architecture.

It shows usage of following libraries:

It uses MVP (Model View Presenter) pattern. MVP is a derivative from the well known MVC (Model View Controller), which for a while now is gaining importance in the development of Android applications.This project also contains basic utility classes required for day to day programming.

Location Handling by fused api.

Utils classes.

Here is what the app gradle look likes.

buildscript {
 repositories {

  maven {
 url 'https://maven.fabric.io/public' 
}
 
}
  dependencies {

  classpath 'io.fabric.tools:gradle:1.+' 
}
 
}
 apply plugin: 'com.android.application' apply plugin: 'io.fabric' apply plugin: 'com.neenbedankt.android-apt' apply plugin: 'me.tatarka.retrolambda'  android {
 compileSdkVersion rootProject.ext.compileSdkVersion buildToolsVersion rootProject.ext.buildToolsVersion  //app versioning def versionMajor = 1 def versionMinor = 0 def versionPatch = 0 def versionBuild = 0  defaultConfig {

  applicationId "com.sampleapp"
  minSdkVersion rootProject.ext.minSdkVersion
  targetSdkVersion rootProject.ext.targetSdkVersion
  versionCode versionMajor * 10000 + versionMinor * 1000 + versionPatch * 100 + versionBuild
  versionName "${
versionMajor
}
.${
versionMinor
}
.${
versionPatch
}
" 
}
 buildTypes {

  release {

minifyEnabled false

proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
  
}
 
}
  compileOptions {

  sourceCompatibility JavaVersion.VERSION_1_8
  targetCompatibility JavaVersion.VERSION_1_8 
}
 
}
  repositories {
 maven {

  url "https://jitpack.io" 
}
 maven {
 url 'https://maven.fabric.io/public' 
}
 
}
  dependencies {
 compile fileTree(include: ['*.jar'], dir: 'libs') compile "com.android.support:appcompat-v7:$rootProject.supportLibraryVersion" compile "com.android.support:design:$rootProject.supportLibraryVersion" apt "com.google.dagger:dagger-compiler:$rootProject.daggerVersion" provided "org.glassfish:javax.annotation:$rootProject.ext.annotationVersion" compile "com.google.dagger:dagger:$rootProject.daggerVersion" compile "com.squareup.retrofit2:retrofit:$rootProject.ext.retrofitVersion" compile "com.squareup.retrofit2:converter-gson:$rootProject.ext.retrofitVersion" compile "com.squareup.retrofit2:adapter-rxjava:$rootProject.ext.retrofitVersion" compile "com.squareup.okhttp3:logging-interceptor:$rootProject.ext.loggerVersion" compile "io.reactivex:rxjava:$rootProject.ext.rxJavaVersion" compile "io.reactivex:rxandroid:$rootProject.ext.rxAndroidVersion" compile "com.jakewharton:butterknife:$rootProject.ext.butterknifeVersion" apt "com.jakewharton:butterknife-compiler:$rootProject.ext.butterknifeVersion" compile "com.jakewharton.timber:timber:$rootProject.ext.timberVersion" compile "com.google.android.gms:play-services-location:$rootProject.ext.playServiceVersion" compile "com.google.firebase:firebase-messaging:$rootProject.ext.playServiceVersion" compile "com.google.android.gms:play-services-maps:$rootProject.ext.playServiceVersion" compile "uk.co.chrisjenx:calligraphy:$rootProject.ext.calligraphyVersion" compile "com.squareup.picasso:picasso:$rootProject.ext.picassoVersion" compile "eu.inmite.android.lib:android-validation-komensky:$rootProject.ext.komenskyValidation@aar" compile("com.crashlytics.sdk.android:crashlytics:$rootProject.ext.crashVersion@aar") {

  transitive = true; 
}
  
}
 apply plugin: 'com.google.gms.google-services' 

##DONATIONS

This project needs you! If you would like to support this project's further development, the creator of this project or the continuous maintenance of this project, feel free to donate. Your donation is highly appreciated (and I love food, coffee and beer). Thank you!

PayPal

  • Donate $5: Thank's for creating this project, here's a coffee (or some beer) for you!

  • Donate $10: Wow, I am stunned. Let me take you to the movies!ù

  • Donate $15: I really appreciate your work, let's grab some lunch!

  • Donate $25: That's some awesome stuff you did right there, dinner is on me!

  • Donate $50: I really really want to support this project, great job!

  • Donate $100: You are the man! This project saved me hours (if not days) of struggle and hard work, simply awesome!

  • Donate $2799: Go buddy, buy Macbook Pro for yourself!

Of course, you can also choose what you want to donate, all donations are awesome!!

#Start from

minSdkVersion 14

#LICENSE

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

#Authors

Saveen Dhiman original Author

Resources

Android Application sample of how to implement Master/Detail pattern that follows Material Design visual language.

The usual Toast, but with steroids.

Awesome digital speedometer for android.

Juste a funcy button with progress bar.

Proteus is meant to be a drop-in replacement for Android’s LayoutInflater; but unlike the compiled XML layouts bundled in the APK, Proteus inflates layouts at runtime.

With Proteus, you can control your Apps layout from the backend (no WebViews). Forget the boilerplate code to findViewById, cast it to a TextView, and then setText(). Proteus has runtime data bindings and formatters. Plugin in your own custom views and attributes and formatters.

SmartDeviceLink (SDL) is a standard set of protocols and messages that connect applications on a smartphone to a vehicle head unit. This messaging enables a consumer to interact with their application using common in-vehicle interfaces such as a touch screen display, embedded voice recognition, steering wheel controls and various vehicle knobs and buttons. There are three main components that make up the SDL ecosystem.

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