BoomMenu


Source link: https://github.com/Nightonke/BoomMenu

BoomMenu

2.0.0 Comes Finally

Approximately 8 months ago, I got an inspiration to creating something that can boom and show menu, which I named it Boom-Menu-Button, BMB. But at that time, I just a fresh-man in Android, knowing little about designing. The codes I wrote serveral months ago are ugly and performed low-efficient.

Between months, I always think about BMB and try to write a better design pattern for implements of BMB. My first try is BMB-iOS, which contains more family characteristics, for instance, buttons-alignment, text-inside/outside-button.

And now the BMB-Android 2.0.0 comes.

Gradle & Maven

compile 'com.nightonke:boommenu:2.1.1' 
<dependency>
<groupId>com.nightonke</groupId>
<artifactId>boommenu</artifactId>
<version>2.1.1</version>
<type>pom</type> </dependency> 

Demo

Or by link:

Boom V2.1.1 in Github

Boom V2.1.1 in Fir

Wiki

Check the wiki to use BMB.

Documentation Chapters

  1. Basic Usage
    How to use BMB in just several lines of code?
  2. Simple Circle Button
    Add simple circle buttons with just an image for each to BMB.
  3. Text Inside Circle Button
    Add text inside circle buttons with a text and image inside for each to BMB.
  4. Text Outside Circle Button
    Add text outside circle buttons with a text and image outside for each to BMB.
  5. Ham Button
    Add ham buttons with with a title, subtitle and image inside for each to BMB.
  6. Share Style
    Make a share-style BMB.
  7. Custom Position
    Customize the number and positions of pieces and boom-buttons.
  8. Button Place Alignments
    Place all the buttons to anywhere on screen.
  9. Different Ways to Boom
    Different animations when the buttons boom or re-boom.
  10. Ease Animations for Buttons
    Use different and cute ease-animations for buttons.
  11. Different Order for Buttons
    Different order enum for boom-buttons.
  12. Other Animations Attributes for Buttons
    Delay, duration, rotate-degrees, frames...
  13. Click Event and Listener
    Listener for clicking each button or animation-states.
  14. Control BMB
    Boom or re-boom BMB programmatically.
  15. Use BMB in Action Bar
    How to put BMB in action bar?
  16. Use BMB in Tool Bar
    How to put BMB in tool bar?
  17. Use BMB in List
    Matters need attention when you need a BMB in list-view or recycler-view.
  18. Use BMB in Fragment
    Example for use BMB in fragment.
  19. Attributes for BMB or Pieces on BMB
    How to change the size or margins of dots on BMB?
  20. Cache Optimization & Boom Area
    What if I want BMB to boom in just its parent-view?
  21. Change Boom Buttons Dynamically
    Change Boom Buttons Dynamically.
  22. Fade Views
    Add faded views on BMB.
  23. Version History
    What's more for every version?
  24. Structure for BMB
    Structure for BMB when I designed it, for sharing and communicating.

Issues & Feedbacks

Try to tell me the bugs or enhancements about BMB, or contact me with [email protected] / [email protected]. Before doing that, having a careful read on readme, wiki and issues is really helpful.

ReadMe for Version 1.0.9 or Below

If you still wanna use version 1.0.9 or below, you can find the README below:

English README ????

But I strongly suggest you to use the newest version.

What I'm Doing

Resources

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CaptchaImageView is a custom imageview to generate captcha text.

A RecyclerView adapter that can handle holding hetrogeneuous data types, and provides the ability to set up sections in your adatper.

Kotlin Language Integrated Production System (KLIPS)

A rule based AI engine to simplify design of AIs for games in particular. DSL included!

Topics


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