Clusterer


Source link: https://github.com/mrmans0n/clusterer

Clusterer

Clustering library for points of interest in Android v2 Maps.

Getting Started

You can add the project with maven or gradle via adding the appropiate dependence.

compile 'io.nlopez.clusterer:library:1.0.6'

Preparing your app

You should have a working Google Maps v2 (the one from Google Play Services 13+) in your application, with the proper keys and all the stuff needed. Then you should follow these steps.

In your Model

In the model you are using for referencing a point of interest, you should implement the Clusterable interface. That interface only needs a method that returns a LatLng position with the appropiate coordinates, called getPosition().

An example:

public class MyPoi implements Clusterable {
  private String name;  private LatLng position;
public MyPoi(String name, LatLng position) {

this.name = name;
this.position = position;  
}

public String getName() {
 return name; 
}

@Override  public LatLng getPosition() {
 return position; 
}
 
}

Where you have a reference to the GoogleMap object

In the class you are using the GoogleMap object, you must instance the Clusterer object.

 GoogleMap map;  Clusterer<MyPoi> clusterer;
// [...]
private void initClusterer() {

clustered = new Clusterer<MyPoi>(this, map);
  
}
 

The Clusterer will control your zoom and will reload the cluster markers when the zoom changes without your interaction.

NOTE You shouldn't control the GoogleMap.OnCameraChangeListener on your own anymore, you should let Clusterer handle it. If you want to add some functionality to it or control on your own, you should set that callback in Clusterer instead.

Example:

 clusterer.setOnCameraChangeListener(

new GoogleMap.OnCameraChangeListener() {

 @Override

 public void onCameraChange(CameraPosition cameraPosition) {

  // Do your thing in here

 
}
);

}

  );

Customization

You can customize the marker's appearance, even if it's a cluster marker. You have two listeners that will be invoked when the markers are being generated by the Clusterer and will be able to provide the markers with the MarkerOptions data we want.

Here you have an example that displays the value of an attribute called description from our PointOfInterest model as the subtitle, and an attribute name as the title. If the marker is a cluster, it will display a drawable with the number of points contained in the cluster painted on top of it.

  clusterer.setOnPaintingMarkerListener(new OnPaintingClusterableMarkerListener() {

  @Override
 public void onMarkerCreated(Marker marker, MyPoi clusterable) {

  // If you want to perform some animation or whatever, you could do it here
 
}

  @Override
 public MarkerOptions onCreateMarkerOptions(MyPoi poi) {

  return new MarkerOptions().position(clusterable.getPosition()).title(poi.getName()).snippet(poi.getDescription());

 
}

}
);

 clusterer.setOnPaintingClusterListener(new OnPaintingClusterListener() {

  @Override
 public void onMarkerCreated(Marker marker, Cluster cluster) {

  // If you want to perform some animation or whatever, you could do it here
 
}

  @Override
 public MarkerOptions onCreateClusterMarkerOptions(Cluster cluster) {

  return new MarkerOptions()

 .title("Clustering " + cluster.getWeight() + " items")

 .position(cluster.getCenter())

 .icon(BitmapDescriptorFactory.fromBitmap(

getClusteredLabel(cluster.getWeight(),

MainActivity.this)));

 
}

}
);

}

// A little method that creates a composition with an image from the drawables and the number of pois included in a particular cluster
  private Bitmap getClusteredLabel(Integer count, Context ctx) {

Resources r = ctx.getResources();

Bitmap res = BitmapFactory.decodeResource(r, R.drawable.circle_red);

res = res.copy(Bitmap.Config.ARGB_8888, true);

Canvas c = new Canvas(res);

 Paint textPaint = new Paint();

textPaint.setAntiAlias(true);

textPaint.setTextAlign(Paint.Align.CENTER);

textPaint.setTypeface(Typeface.DEFAULT_BOLD);

textPaint.setColor(Color.WHITE);

float density = getResources().getDisplayMetrics().density;

textPaint.setTextSize(16 * density);

 c.drawText(String.valueOf(count.toString()), res.getWidth() / 2, res.getHeight() / 2 + textPaint.getTextSize() / 3, textPaint);

 return res;
  
}

As you can see, the listeners for the interfaces OnPaintingClusterableMarkerListener and OnPaintingClusterListener let you do anything you want to the markers, whether if they are a cluster or a point of interest in their own.

You can take a look to the provided sample application.

License

The MIT License (MIT)

Copyright (c) 2013-2015 Nacho Lopez

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Resources

This library provides an easy way for configure retrofit for use a 2 layer cache (RAM and Disk).

Animated placeholder in desert style.

Super simple RecyclerView adapter using Data Binding Technology.

An EditText which can remember last input, free developer from managing cache everywhere themselves.

Android LyricView that accepts lrc stream as input. A powerful lyric parser is also contained.

Logger is a logging tool helps unify release log and debug log, with some little advanced usage.

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