Source link: https://github.com/john-difool/cocos2d-android
cocos2d for Android [1] is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d [2] design: it uses the same API and design, but instead of using Python, it uses Java. Main features: * Flow control: Manage the flow control between different scenes in an easy way * Sprites: Fast and easy sprites * Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale and much more * Effects: Effects like waves, twirl, lens and much more * Tiled Maps: Support for rectangular and hexagonal tiled maps * Transitions: Move from scene to scene with style * Menus: Built in classes to create menus * Text Rendering: Label with action support * BSD License: Just use it * OpenGL Based: Hardware Acceleration Build Requirements ------------------ Android SDK 1.6 or later Runtime Requirements -------------------- Android 1.6 or later Files and Folders ----------------- * src/ core files and packages of cocos2d How to run the tests -------------------- Create a local.properties file with sdk.dir=/path_to_android_sdk Then, type 'ant install' and enjoy! [1] http://www.cocos2d-android.org [2] http://www.cocos2d.org