Ecere


Source link: https://github.com/ecere/ecere-sdk




Ecere SDK

Free Open Source Software released under the New BSD license

The Ecere SDK is a Software Development Kit including:

  • A set of compiling tools for the eC programming language

  • An Integrated Development Environment, with the usual features such as:

    • A source code editor with auto-completion, syntax highlighting
    • Management of application and library projects
    • A visual debugger
    • A Rapid Application Development form designer, based on properties & methods

  • A run time library, providing a uniform API across platforms, featuring:
    • A GUI toolkit (with a vast collection of powerful controls: Buttons, Edit boxes, Drop/Combo boxes, Menus, Tabs, Tree views/Grids/List boxes, file dialogs, ...)
    • A 2D graphics API (bitmaps, fonts, international text, basic drawing)
    • A 3D graphics API, supporting both Direct3D and OpenGL (3DS file format support)
    • A networking API which provide Sockets as well as a distributed objects system for eC
    • System functionality such as file access, multi-threading & synchronization, handling date & time, etc.

  • Additional libraries and code for more features, such as:
    • The Ecere Data Access (EDA) layer, an abstract relational database API, providing an active record system for eC. Currently it has drivers for a minimal Ecere RDBMS and SQLite (as well as an encrypted version using SQLCipher), and recently a basic Oracle driver was introduced
    • An audio library (supporting DirectSound on Windows and ALSA on Linux)
    • WIA Scanning support on Windows
    • SSL Sockets suport through OpenSSL
    • A 2D tiled based game graphics engine (Tiled map, Sprites, A*)


INSTALLATION

Please refer to the latest instructions at http://ecere.org/install.

Windows binaries are available from that page.

Daily-built Ubuntu Debian packages are available from our Ubuntu PPA.

To build from source, simply type 'make' ('mingw32-make' on Windows).

It should build fine on Linux, on Windows with MinGW or MinGW-w64, on Mac OS X with Xcode command line tools installed or on FreeBSD (with gmake).

To install, type 'make install' ('mingw32-make install' on Windows).

64-bit is now supported.

Executables can also be deployed to the Android platform using the Android NDK. Please refer to http://ecere.org/android .

They can also deployed to the Web using Emscripten. Please refer to http://ecere.org/web .

DOCUMENTATION

The Ecere Tao of Programming is a Programmer's Guide (still work in progress) that will teach you the foundations of eC and Ecere. You will find it under:

(Windows) %PROGRAMFILES%\Ecere SDK\doc\Ecere Tao of Programming [work in progress].pdf (Linux/Unix) /usr/share/doc/tao.pdf

Please check out the samples that come with the SDK.

You can see a list of the most interesting ones as well as prebuilt binaries at http://ecere.org/software.

When installing the SDK, the samples get installed in:

(Windows) %APPDATA%\Ecere SDK\Samples (Linux/Unix) /usr/share/ecere/samples/

On Unix you might need to make a copy to a directory with write permissions in order to compile them.

The Documentor is a tool under development to browse and document the APIs of eC modules. You can use it to browse all available classes, methods and properties of the Ecere runtime library. It is available from the Help menu in the IDE (F1). However, at the moment the tool itself is being improved, and so not much descriptive info has been added yet.

COMMUNITY

Git Repository ( git://github.com/ecere/ecere-sdk.git )
Support forums
Bug tracker
IRC - #ecere on irc.freenode.net

Resources

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  • Streaming API to consume Shodan data in real time (in development)

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It wraps around the well-known org.json classes (JSONObject, JSONArray, etc.) which also happen to be included in the Android SDK. As we all know, those stock classes tend to be a pain. They feel bulky, and make you try/catch way too many Exceptions.

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No experience with either reactive or functional programming is needed to follow the book. Familiarity with the basics of Java is required.

Getting started with Kotlin And third-party libraries Glide, Dagger 2, Retrofit 2, Realm, RxJava and MVP architecture on Android.

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