EdenYouTube


Source link: https://github.com/Glurt/EdenYouTube

EdenYouTube

The purpose of this repo is to demonstrate the functionality of the YouTube Library for Android which acts as an API for the main YouTube application. You can use it as reference for implementing playback functionality within your own application.

The app covers everything from popup players:

To embedded players:

How to Get

You can either clone this repo or download the app from the Play Store:
https://play.google.com/store/apps/details?id=com.eden.youtubesample

Documentation

I've written extensively about this application, it's source code and the YouTube API in a blog post that you can find here:
http://createdineden.com/blog/2015/may/12/android-tutorial-how-to-integrate-youtube-videos-into-your-app/

License

The MIT License (MIT)  Copyright (c) 2015 Scott Cooper  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 

Resources

aminc is a version code incrementer for compiled AndroidManifest.xml files

This little program is needed to easily create separate APK files for each processor architecture.

Modern OpenGL/ES examples in Java are few and far between and this collection of demos showcases what is possible with OpenGL ES 3.0 / 3.1 + AEP. The purpose is to inform developers, but also provide a testbed for cross-device testing between various mobile GPUs.

This repo provides a concise framework and helper utilities to leverage modern OpenGL/ES in Java for Android. The purpose is to inform developers, but also provide a testbed for cross-device testing between various mobile GPUs.

GameThrive provides Push Notification delivery and automation. This platform has SDKs for iOS, Android, Windows Phone, Unity, Phonegap, Marmalade, Cocos2D & more!

Once you start tugging on the thread of the master-detail pattern, you quickly realize that there are many other design patterns that Google recommends that would affect your implementation, such as using contextual action bars (a.k.a., action modes) for operations on content. Getting all of this design guidance to work, and dealing with classic Android challenges like configuration changes, results in a lot of infrastructure code, before you even begin to start writing actual business logic for the app.

This library is designed to supply that infrastructure code, leaving you free to focus more on what makes your app unique or otherwise important.

This project offers a port of MediaRouteActionProvider, and its support classes, to work with native API Level 11+ fragments and the action bar. These were ported from the mediarouter Android library project, where these classes require the appcompat action bar and, hence, the fragment backport.

Deprecated

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