FloatingText


Source link: https://github.com/UFreedom/FloatingText

DEPRECATED

I have developed the FloatingView ,FloatingView can make the target view floating above the anchor view with cool animation.FloatingText do the same thing, FloatingView can do, and FloatingView more convenient and powerful.so you can use FloatingView instead of FloatingText.

FloatingText

[ ]( https://bintray.com/ufreedom/maven/FloatingTextLibrary/_latestVersion)

FloatingText is a text widget that can floating above view with animation .

Now we have 'Scale Floating','Scale Floating','Curve Floating',and you can also design custom a animation.

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Compatibility

  • Library - Android Honeycomb 3.0+
  • Sample - Android Honeycomb 3.0+

Usage:

1.Add Snapshot repository and add to dependencies:

dependencies {

 compile 'com.ufreedom.uikit:FloatingTextLibrary:0.2.0' 
}
 
  1. Use FloatingText.FloatingTextBuilder to create a FloatingText?
 FloatingText
floatingText = new FloatingText.FloatingTextBuilder(Activity)

  .textColor(Color.RED) // floating  text color

  .textSize(100)
// floating  text size

  .textContent("+1000") // floating  text content

  .offsetX(100) // the x offset  relate to the attached view

  .offsetY(100) // the y offset  relate to the attached view  

  .floatingAnimatorEffect(FloatingAnimator) // floating animation

  .floatingPathEffect(FloatingPathEffect) // floating path

  .build();
  floatingText.attach2Window();
 // let FloatingText attached to the Window

3.Start floating

floatingText.startFloating(View);
 // FloatingText do floating animation relate to the view

Customisation:

1.Coordinates

2.Floating Animation

Implements FloatingAnimator interface and do animation in the applyFloatingAnimation method?

public interface FloatingAnimator {

public void applyFloatingAnimation(FloatingTextView view);
 
}

ReboundFloatingAnimator

ReboundFloatingAnimator implements FloatingAnimator and support rebound animation.The rebound animation is Facebook's library Rebound?

There are three help methods;

  • createSpringByBouncinessAndSpeed : config rebound width bounciness and speed
  • createSpringByTensionAndFriction : config rebound width tension and friction
  • transition(float progress, float startValue, float endValue): use the method to get animated value .

progress : the progress of current animation startValue : the start value of your animation endValue : the end value of your animation

In this library : ScaleFloatingAnimator ? TranslateFloatingAnimator? BaseFloatingPathAnimator all implements ReboundFloatingAnimator interface?

For example : ScaleFloatingAnimator

public class ScaleFloatingAnimator extends ReboundFloatingAnimator {

public long duration;
  public ScaleFloatingAnimator() {

duration = 1000;
  
}

public ScaleFloatingAnimator(long duration) {

this.duration = duration;
  
}

@Override
  public void applyFloatingAnimation(final FloatingTextView view) {

Spring scaleAnim = createSpringByBouncinessAndSpeed(10, 15)

  .addListener(new SimpleSpringListener() {

@Override

public void onSpringUpdate(Spring spring) {

 float transition = transition((float) spring.getCurrentValue(), 0.0f, 1.0f);

 view.setScaleX(transition);

 view.setScaleY(transition);

}

  
}
);

ValueAnimator alphaAnimator = ObjectAnimator.ofFloat(1.0f, 0.0f);

alphaAnimator.setDuration(duration);

alphaAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

 @Override

 public void onAnimationUpdate(ValueAnimator valueAnimator) {

  view.setAlpha((Float) valueAnimator.getAnimatedValue());

 
}

}
);

scaleAnim.setEndValue(1f);

alphaAnimator.start();

  
}
  
}

3.Floating Path

Implements FloatingPathEffect and FloatingPathAnimator interface can custom you own floating path animation.

  • FloatingPath is the floating path
public interface FloatingPathEffect {

abstract FloatingPath getFloatingPath(FloatingTextView floatingTextView);
  
}

create a path and then use FloatingPath.create(Path path, boolean forceClose) to create FloatingPath. if the forceClose's value is true,the path will be forced to close .

For example?CurveFloatingPathEffect :

public class CurveFloatingPathEffect implements FloatingPathEffect {

 @Override

public FloatingPath getFloatingPath(FloatingTextView floatingTextView) {

 Path path = new Path();

 path.moveTo(0, 0);

 path.quadTo(-100, -200, 0, -300);

 path.quadTo(200, -400, 0, -500);

 return FloatingPath.create(path, false);

}
 
}

4.Floating Path Animation

After use FloatingPathEffect to define the path,Then you should implements the BaseFloatingPathAnimator interface and do path animation.

For example: CurvePathFloatingAnimator ?

public class CurvePathFloatingAnimator extends BaseFloatingPathAnimator {

@Override
  public void applyFloatingPathAnimation(final FloatingTextView view, float start, float end) {

 ValueAnimator translateAnimator = ObjectAnimator.ofFloat(start, end);

translateAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

 @Override

 public void onAnimationUpdate(ValueAnimator valueAnimator) {

  float value = (float) valueAnimator.getAnimatedValue();

  float pos[] = getFloatingPosition(value);

  float x = pos[0];

  float y = pos[1];

  view.setTranslationX(x);

  view.setTranslationY(y);

  
}

}
);

 translateAnimator.setDuration(3000);

translateAnimator.setStartDelay(50);

translateAnimator.start();

}
 
}
  • applyFloatingPathAnimation(final FloatingTextView view, float start, float end) :

The param 'start' is the start value of the path,and the param 'end' is the end value of the path.

  • getFloatingPosition(float progress) :

    get the current animated path value ,[0] is x?[1] is y.

Changelog

Version: 0.2.0

  • Fix the position bug - Thanks MarsVard contribution

Version: 0.1.0

  • Initial Build

License

Copyright 2015 UFreedom  Licensed under the Apache License, Version 2.0 (the "License");
 you may not use this file except in compliance with the License. You may obtain a copy of the License at
  http://www.apache.org/licenses/LICENSE-2.0  Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. 

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