Flubber
Flubber is an elegant solution for making animations in Android. The library is inspired by the Spring library for iOS. It supports all of the animations, curves and properties that are present in Spring. The library provides an interpolator called Spring which is similar to the iOS CASpringAnimation.
The library is developed and maintained by Appolica.
Download
Gradle
compile 'com.appolica:flubber:$LATEST_LIB_VERSION'
Maven
<dependency>
<groupId>com.appolica</groupId>
<artifactId>flubber</artifactId>
<version>$LATEST_LIB_VERSION</version>
<type>pom</type> </dependency>
Example
- Add the library to your build file. If you're using gradle it would look like this:
dependencies {
compile 'com.appolica:flubber:$LATEST_LIB_VERSION'
}
- Add a view which you want to be animated:
<TextView
android:id="@+id/text"
android:layout_centerInParent="true"
android:text="Hello World!"
android:gravity="center"/>
- Get the view
View view = findViewById(R.id.text);
- Apply the flubber animation where you want it to happen(in this example, when the view is clicked):
view.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Flubber.with()
.animation(Flubber.AnimationPreset.SLIDE_UP) // Slide up animation
.repeatCount(1)
// Repeat once
.duration(1000)
// Last for 1000 milliseconds(1 second)
.createFor(view)
// Apply it to the view
.start();
// Start it now
}
}
);
API
class Flubber
This is the main class you will use to create your animations.
public static AnimationBody.Builder with()
Used to get a new AnimationBody.Builder
instance. With it you can create an AnimationBody
which holds all the data for an animation. Example:
Flubber.with()
.animation(Flubber.AnimationPreset.MORPH)
.interpolator(Flubber.Curve.BZR_EASE_IN)
.duration(100)
.autoStart(true)
.createFor(viewToBeAnimated);
This will create an animation from the preset animation MORPH
with an interpolator from the preset interpolator BZR_EASE_IN
. It will have a duration of 100 milliseconds and it will start automatically. The view which will be animated is viewToBeAnimated
. More about the properties of the AnimationBody
.
enum AnimationPreset
An enum containing all of the preset animations. Available options are:
SLIDE_LEFT
SLIDE_RIGHT
SLIDE_DOWN
SLIDE_UP
SQUEEZE_LEFT
SQUEEZE_RIGHT
SQUEEZE_DOWN
SQUEEZE_UP
FADE_IN
FADE_OUT
FADE_OUT_IN
FADE_IN_LEFT
FADE_IN_RIGHT
FADE_IN_DOWN
FADE_IN_UP
ZOOM_IN
ZOOM_OUT
FALL
SHAKE
POP
FLIP_X
FLIP_Y
MORPH
SQUEEZE
FLASH
WOBBLE
SWING
ALPHA
ROTATION
TRANSLATION_X
TRANSLATION_Y
SCALE_X
SCALE_Y
enum Curve
An enum containing all of the preset curves. Available options are:
BZR_EASE_IN
BZR_EASE_OUT
BZR_EASE_IN_OUT
BZR_LINEAR
BZR_SPRING
BZR_EASE_IN_SINE
BZR_EASE_OUT_SINE
BZR_EASE_IN_OUT_SINE
BZR_EASE_IN_QUAD
BZR_EASE_OUT_QUAD
BZR_EASE_IN_OUT_QUAD
BZR_EASE_IN_CUBIC
BZR_EASE_OUT_CUBIC
BZR_EASE_IN_OUT_CUBIC
BZR_EASE_IN_QUART
BZR_EASE_OUT_QUART
BZR_EASE_IN_OUT_QUART
BZR_EASE_IN_QUINT
BZR_EASE_OUT_QUINT
BZR_EASE_IN_OUT_QUINT
BZR_EASE_IN_EXPO
BZR_EASE_OUT_EXPO
BZR_EASE_IN_OUT_EXPO
BZR_EASE_IN_CIRC
BZR_EASE_OUT_CIRC
BZR_EASE_IN_OUT_CIRC
BZR_EASE_IN_BACK
BZR_EASE_OUT_BACK
BZR_EASE_IN_OUT_BACK
SPRING
LINEAR
class AnimationBody
This class contains all of the properties of a given animation. All of them are accessible from the AnimationProvider
.
autoStart
- Determines if the animation will start before returning it fromcreateFor()
.force
- The force of the animation. Used by most of the presets to determine how much to express the animation (rotate the view more, wobble harder, etc...).damping
- Used only by the spring interpolator to determine the stiffness of the spring.velocity
- Used only be the spring interpolator to determine the initial velocity of the spring.startX/Y
- Used only by the translation animation presets to determine where the translation starts.endX/Y
- Used only by the translation animation presets to determine where the translation ends.startScaleX/Y
- Used only by the scaling animation presets to determine the initial scale.endScaleX/Y
- Used only by the scaling animation presets to determine the finishing scale.repeatCount
- Used by theBaseProvider
class to set how many times the animation is repeated.repeatMode
- Used by theBaseProvider
class to set how the animation is repeated(restart or reverse).delay
- Sets the delay of the animation.duration
- Sets the duration of the animation.animation
- Sets theAnimationProvider
for the animation.iterpolatorProvider
- Sets theInterpolatorProvider
for the animation.animatorListener
- Sets an animator listener for the animation
public Animator createFor(View view)
Uses all of the properties to create an animation for the given view. If the autoStart
property is enabled the animation will be started from this method otherwise the animation must be started after it is returned.
interface AnimationProvider
public Animator createAnimationFor(final AnimationBody animationBody, View view)
Must create an Animator instance for the given view
from the animationBody
. If you want you can use this interface to create new animations but it is recomended to use the BaseProvider
class because it implements animation repetition and applies the interpolator. Example:
public Animator createAnimationFor(AnimationBody animationBody, View view) {
final ObjectAnimator alphaAnimation = ObjectAnimator.ofFloat(view, View.ALPHA, 0f, 1f);
return alphaAnimation;
}
abstract class BaseProvider
public abstract Animator getAnimationFor(AnimationBody animationBody, View view)
Should create the animation for the given view
from the animationBody
the same as createAnimationFor()
but it is not necessary to set the animation's repeating and interpolation info because it is handled by the BaseProvider
class.
interface InterpolatorProvider
public Interpolator createInterpolatorFor(final AnimationBody animationBody)
Should provide an anumation interpolator based on the given animationBody
. Example:
public Interpolator createInterpolatorFor(AnimationBody animationBody) {
final float force = animationBody.getForce();
return PathInterpolatorCompat.create(0.5f, 1.1f + force / 3, 1f, 1f);
}
class SimpleAnimatorListener
This is a helper class you can use if you don't want to override all of the AnimatorListener
methods. It provides four methods with callbacks for the for events in an AnimatorListener
.
static Animator.AnimatorListener forStart(final OnAnimationStartListener startListener);
static Animator.AnimatorListener forEnd(final OnAnimationEndListener endListener);
static Animator.AnimatorListener forCancel(final OnAnimationCancelListener cancelListener);
static Animator.AnimatorListener forRepeat(final OnAnimationRepeatListener repeatListener);
License
The library is under the Apache license. Check the LICENSE file for more info.