gradle-packer-plugin


Source link: https://github.com/eowise/gradle-packer-plugin

gradle-packer-plugin

A Gradle plugin witch automatically packs texture for a libgdx game, using libgdx texture packer. Before packing, the plugin can do some actions on the resources provided, such as :

  • Resize images for variants
  • Convert SVG to PNG images

Install

buildscript {

repositories {

  jCenter()

}

 dependencies {

  classpath 'com.eowise:packer:0.7.3'

}
 
}
  apply plugin: 'packer'

Usage

A very basic scenario :

task packs(type: com.eowise.packer.Packer) {

resourcesInputPath 'path/to/resources'
atlasesOutputPath 'path/to/atlases' 
}

This task will do the folowing actions :

  1. Convert all SVGs to PNGs in the 'path/to/resources' tree
  2. Copy all PNGs do a working directory
  3. Copy all file named 'pack.json' from the resouces path to the working directory
  4. Call the libgdx texture packer to packs the textures from the working directory into the 'path/to/atlases' directory (generally android assets directory)

Resolutions

You may want to add several resolutions :

task packs(type: com.eowise.packer.Packer) {

resourcesInputPath 'path/to/resources'
atlasesOutputPath 'path/to/packs'
 resolutions {

  add resolution(name: 'xhdpi')
  add resolution(name: 'hdpi', ratio: 0.75)
  add resolution(name: 'mdpi', ratio: 0.5)
  add resolution(name: 'ldpi', ratio: 0.375)

}
 
}

All imput iamges will be resized according given ratio.

Atlases

You can also pack several atlases :

task packs(type: com.eowise.packer.Packer) {

resourcesInputPath 'path/to/resources'
atlasesOutputPath 'path/to/packs'
 atlases {

  add atlas(name: 'MainMenu')
  add atlas(name: 'Game')
  add atlas(name: 'Options')

}
 
}

Workflow

  1. Convert all SVGs in resources paths to PNGs.
  2. (Before resize hook).
  3. Resize all PNGs in resources paths using the ratio specified for each resolution.
  4. (After resize hook).
  5. Copy 'resolutionName.json' from the resources path to the working directory, and rename it to 'pack.json'.
  6. Call the libgdx texture packer to packs the textures into the output directory (generally android assets directory).

Resources

An example Android project of animated menu items in toolbar.

The goal of this library is to allow your app to support Facebooks Rebound effect on all views, with circular reveal effect and also provides bottom bar with circular reveal effect. ram size depending animation play support.

Makes it easy to create a beautiful about screen for your app.

Micro-Transitions for Smooth Android To-Do List Animations.

A set of EditTexts with built-in support for Date and TimePicker's using fragments.

Mobile Test Automation Tool

  • Run the same test on different mobile devices and operating systems with a mobile test automation tool that allows tests portability
  • Perform mobile test automation using real devices and emulators
  • Create a test on one device and run it on any other device model or operating system
  • Increase coverage with full peripheral testing capabilities
  • Start your mobile test automation quickly with a simple plug, record and play tool
  • Enhance your mobile test automation by Integrating into all your major ALM environments
  • Integrate with any continuous integration environment
  • Recorder for quick test creation

Topics


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