GuillotineMenu-Android


Source link: https://github.com/Yalantis/GuillotineMenu-Android

Guillotine animation

Neat library, that provides a simple way to implement guillotine-styled animation

Check this [project on Dribbble] ( https://dribbble.com/shots/2018249-Guillotine-Menu)

Also, read how it was done in [our blog] ( https://yalantis.com/blog/how-we-developed-the-guillotine-menu-animation-for-android/?utm_source=github)

Usage

For a working implementation, have a look at the app module

  1. Add JitPack repository in your root build.gradle at the end of repositories:

    allprojects {
    
      repositories {
    
    ...
    
    maven {
     url "https://jitpack.io" 
    }
    
      
    }
     
    }
      
  2. Add the dependency to your app build.gradle

    dependencies {
    
      compile 'com.github.Yalantis:GuillotineMenu-Android:1.2' 
    }
     
  3. You need to create a layout for the navigation menu ( guillotine.xml in sample app), which will later open and close guillotine-style. The only tricky part here is that the navigation layout should be on top of any other content and will disappear after closing animation ends. That is why content layout ( activity.xml in sample app) should also have hamburger icon at the same coordinates as navigation menu has.

  4. After that all you need to do is to build animation by passing navigation layout object, navigation and content layout hamburger objects to GuillotineAnimation.GuillotineBuilder in your onCreate method

    new GuillotineAnimation.GuillotineBuilder(guillotineMenu, guillotineMenu.findViewById(R.id.guillotine_hamburger), contentHamburger)
    
     .setActionBarViewForAnimation(toolbar)
    
     .build();
    

Here setActionBarViewForAnimation method enables bounce effect of Toolbar at the end of the guillotine closing animation.

Misc

Builder allows you to customize start delay, duration, interpolation and you can set listener if you want to do staff at the moment when menu has been opened or closed.

Compatibility

  • Android 4.0.3 Ice Cream Sandwich (API level 15)

Changelog

Version: 1.0

  • Initial Build

Version: 1.2

  • Moved to using Toolbar instead of ActionBar
  • Updated Gradle versions
  • Fixed bugs

Let us know!

We’d be really happy if you sent us links to your projects where you use our component. Just send an email to [email protected] And do let us know if you have any questions or suggestion regarding the animation.

P.S. We’re going to publish more awesomeness wrapped in code and a tutorial on how to make UI for Android (iOS) better than better. Stay tuned!

License

Copyright 2017, Yalantis  Licensed under the Apache License, Version 2.0 (the "License");
 you may not use this file except in compliance with the License. You may obtain a copy of the License at
  http://www.apache.org/licenses/LICENSE-2.0  Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. 

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From Apple API reference:

UIGestureRecognizer is an abstract base class for concrete gesture-recognizer classes. A gesture-recognizer object—or, simply, a gesture recognizer—decouples the logic for recognizing a gesture and acting on that recognition. When one of these objects recognizes a common gesture or, in some cases, a change in the gesture, it sends an action message to each designated target object.

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