KontinuousSpeechRecognizer
Gradle Dependency
Add this in your root build.gradle
file:
allprojects {
repositories {
// ... other repositories
maven {
url "https://jitpack.io"
}
}
}
Then add the following dependency in your project.
dependencies {
compile "com.github.StephenVinouze:KontinuousSpeechRecognizer:1.0.2"
}
Prelude
Speech recognition is designed to listen commands for a brief moment and deactivate on its own. We wanted to mimic the "OK Google" recognition pattern, hence this library that must be used with special care to prevent battery drain.
The recognizer is managed on its own via the KontinuousRecognitionManager and exposes a few utilitary methods such as startRecognition
, stopRecognition
, cancelRecognition
and destroyRecognizer
. It is up to you to manage the lifecycle of this manager from your Activity/Service.
The recognizer will be listening and be respawned all the time once you call startRecognition
and until you call stopRecognition
. It expects an activation keyword, such as "Ok Google", then once detected will yield the result to the client and be deactivated until it receives once again the keyword. A sound system will be heard once the activation keyword is detected but you can decide to mute it all.
The workflow is explained as follow :
Getting started
In your AndroidManifest.xml file, add the following line if your manifest merger is disabled :
<uses-permission android:name="android.permission.RECORD_AUDIO" />
If you are developing an application targeting SDK 23, remember to take care of runtime permission.
In your Activity, instanciate the KontinuousRecognitionManager :
companion object {
/**
* Put any keyword that will trigger the speech recognition
*/
private const val ACTIVATION_KEYWORD = "<YOUR_ACTIVATION_KEYWORD"
}
lateinit var recognitionManager: KontinuousRecognitionManager override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.<your_activity_layout>)
recognitionManager = KontinuousRecognitionManager(this, activationKeyword = ACTIVATION_KEYWORD, callback = this)
// Request runtime permission if not granted yet
}
override fun onDestroy() {
recognitionManager.destroyRecognizer()
super.onDestroy()
}
override fun onResume() {
super.onResume()
if (ContextCompat.checkSelfPermission(this, Manifest.permission.RECORD_AUDIO) == PackageManager.PERMISSION_GRANTED) {
startRecognition()
}
}
override fun onPause() {
stopRecognition()
super.onPause()
}
We also provide an optional RecognitionCallback interface that yields all RecognitionListener callbacks in addition to a few custom ones corresponding to the keyword detection and the speech recognition availability (it is known to be unsopported on a range of devices).
Pull requests
I welcome and encourage all pull requests. I might not be able to respond as fast as I would want to but I endeavor to be as responsive as possible.
All PR must:
- Be written in Kotlin
- Maintain code style
- Indicate whether it is a enhancement, bug fix or anything else
- Provide a clear description of what your PR brings
- Enjoy coding in Kotlin :)