MemoryORM


Source link: https://github.com/hyperoslo/memory-orm

memory-orm

This library is an ORM for Android developed in Java with Kotlin usage in mind. With Memory you will be able to use your classic POJO Java classes but also the data class from Kotlin.

Gradle

compile 'no.hyper.memoryorm:memoryorm:0.6.7' 

Usage

The following examples are written in Kotlin.

Model

The library relies on a json description of your database to build it. You need to follow this example to create yours :

{

"tables": [{

  "name": "Profile",
  "columns": [{

 "label": "id",

 "type": "text",

 "primary": true
  
}
, {

 "label": "name",

 "type": "text"
  
}
, {

 "label": "age",

 "type": "integer"
  
}
, {

 "label": "human",

 "type": "integer"
  
}
, {

 "label": "gear",

 "type": "Gear",

 "custom": true,

 "list": true
  
}
]

}
, {

  "name": "Gear",
  "columns": [{

 "label": "id",

 "type": "text",

 "primary": true
  
}
, {

 "label": "type",

 "type": "text",

 "enum": true
  
}
, {

 "label": "name",

 "type": "text"
  
}
, {

 "label": "id_Profile",

 "type": "integer",

 "foreign_key": true
  
}
]

}
, {

  "name": "Animal",
  "columns": [{

 "label": "id",

 "type": "text",

 "primary": true
  
}
, {

 "label": "name",

 "type": "text"
  
}
, {

 "label": "magic",

 "type": "integer"
  
}
, {

 "label": "id_Profile",

 "type": "integer",

 "foreign_key": true
  
}
]

}
] 
}

The file HAS TO be placed like this asset/schema/database.json. Of course, you also need to have the corresponding POJO or data class object that go with each table described in your json. The "type" parameter accept two options : "text" or "integer" based on the type supported by SQLite. So if you have a boolean parameter, the library will use 0 or 1 in the database and convert to false or true accordingly.

data class Animal(val id: String, val name: String, val magic: Boolean)  data class Gear(val id: String, val type: Type, val name: String) {

companion object {

val SOME_COMPANION_GEAR_VAL = 1
  
}

enum class Type {

SWORD{

 override fun isGolden() = false

}
,

 ARMOR{

 override fun isGolden() = true

}
;

 abstract fun isGolden() : Boolean
  
}
  
}
  data class Profile (

var id : String?,

var name : String,

var age : Int,

var human : Boolean,

var gear : MutableList<Gear>,

var animal : Animal ) {

companion object {

val SOME_COMPANION_PROFILE_VAL = 1
  
}
  
}

Note 1 : If your tables have relations, you need to specify the foreigns key in the correct table and follow this convention for its name id_NameOfTheTable.

Note 2 : An id field is not mandatory, Memory uses the ROWID field of each row to maintain the relations through the database.

Note 3 : The Serialisable interface is supported, you class/data class can implement it.

Creating and deleting tables

The first thing you need to do is instantiating the only object you need to use the library by passing the context and our database description as a String:

val memory = Memory(context) memory.deleteDatabase() // not necessary memory.createDatabase()

Save in database

Memory makes it really easy, it also supports nested oject and list :

val sword = Gear(UUID.randomUUID().toString(), Gear.Type.SWORD, "grass sword") val armor = Gear(UUID.randomUUID().toString(), Gear.Type.ARMOR, "armor of zeldron") val gears = mutableListOf(sword, armor) val animal = Animal(UUID.randomUUID().toString(), "jake", true) val profile = Profile(UUID.randomUUID().toString(), "finn", 13, true, gears, animal) memory.save(profile)

The function save returns you the rowId value of the row created by the insertion. You can also pass a list parameter, the function will return you the list of corresponding row id.

Fetch rows from a table

It's as simple as saving:

val profiles = memory.fetchAll(Profile::class.java) profiles.forEach() {

  //do some stuff... 
}

Three other methods are available : fetchFirst, fetchById and fetchByRowId

Update a row

val profile = memory.fetchFirst(Profile::class.java) profile.name = "new name"  memory.update(name)

Finally, in the case you don't know if an item does not exists in your DB, you can use the saveOrUpdate method that check if an item with the same id exists. (Your table need to declare explicitely an id field for this to work)

Proguard

The library needs to be able to read your model class names in order to save and fetch values in your database. I advice you to add this to your proguard file :

# Application classes that will be serialized/deserialized over Gson -keep class no.hyper.memoryormdemo.model.** {
 *; 
}
 -keep class <path.to.your.model.package>.** {
 *; 
}
 

Resources

Android Studio Support for Additional File Types (CSS & JavaScript).

Current File Types Added:

  • CSS ( Cascading Style Sheet )
  • JavaScript

This plugin help you to set material design icons to your Android project.

Small Android library for use the Interactor (use case) and Executor for running code on a ThreadPool Thread or UI Thread. Normally this library is used for implement the Clean Architecture.

Use easily the database SQLite on Android using the DAO and transformer design patterns. Basic methods are already implemented in the class SQLiteDelegate, if you need further queries you should extend from it.

This is a nice and simple color picker for Android. It allows to show any number of different palettes with any (reasonable) number of colors. Palettes can be stored in an array or generated on the fly.

Wrapper for Android SharedPreferences with object serialization and RxJava Observables.

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