Near P2P


Source link: https://github.com/adroitandroid/Near

Near

Near is a P2P library which allows

  • Discovery like Android NSD, though with greater reliability and easier-to-use NearDiscovery API
  • Transfers among clients through an easy-to-use NearConnect API

Sample Usage

Sample app, with the source code here is available on PlayStore.

NearDiscovery

NearDiscovery takes hostname and a bunch of settings in a builder pattern for the discovery mechanism. A NearDiscovery object allows the following discovery related self-explanatory APIs:

  • void makeDiscoverable(String hostName);
  • void makeNonDiscoverable();
  • void startDiscovery();
  • void stopDiscovery();
  • Set<Host> getAllAvailablePeers();
  • boolean isDiscoverable();
  • boolean isDiscovering();

Here's how the NearDiscovery object is created

private NearDiscovery mNearDiscovery = new NearDiscovery.Builder()

  .setContext(this)

  .setDiscoverableTimeoutMillis(DISCOVERABLE_TIMEOUT_MILLIS)

  .setDiscoveryTimeoutMillis(DISCOVERY_TIMEOUT_MILLIS)

  .setDiscoverablePingIntervalMillis(DISCOVERABLE_PING_INTERVAL_MILLIS)

  .setDiscoveryListener(getNearDiscoveryListener(), Looper.getMainLooper())

  .build();
 

The Looper passed as the 2nd param of NearDiscovery.Builder.setDiscoveryListener() is for the thread on which the listener, the 1st param, should be called. Sample listener:


 @NonNull
  private NearDiscovery.Listener getNearDiscoveryListener() {

return new NearDiscovery.Listener() {

 @Override

 public void onPeersUpdate(Set<Host> hosts) {

  // Handle updates of peer list here - some peer might have got removed if it wasn't reachable anymore or some new peer might have been added

 
}

  @Override

 public void onDiscoveryTimeout() {

  // This is called after the discovery timeout (specified in the builder) from starting discovery using the startDiscovery()

 
}

  @Override

 public void onDiscoveryFailure(Throwable e) {

  // This is called if discovery could not be started

 
}

  @Override

 public void onDiscoverableTimeout() {

  // This is called after the discoverable timeout (specified in the builder) from becoming discoverable by others using the makeDiscoverable()

 
}

}
;
  
}
 

NearDiscovery.Builder.setDiscoverablePingIntervalMillis() tells the interval at which each client broadcasts about its existence. The NearDiscovery.Listener.onPeersUpdate() gets called even if a peer is deemed stale, i.e. it's last broadcast received was more than twice the discoverable-ping-interval ago.

The discovery mechanism takes place in background services which do not hold any wakelocks.

NearConnect

A NearConnect object provides P2P mechanism with the following self-explanatory APIs:

  • long send(byte[] bytes, Host peer);
  • void startReceiving();
  • void stopReceiving(boolean abortCurrentTransfers);
  • Set<Host> getPeers();
  • boolean isReceiving();

NearConnect.startReceiving() only tells to start listening for any incoming transfers, similarly NearConnect.isReceiving() only tells if the client is listening for transfers or not and not if any data is currently being received. Here's how the NearConnect object is created:



  private NearConnect mNearConnect = new NearConnect.Builder()

  .fromDiscovery(mNearDiscovery)

  .setContext(this)

  .setListener(getNearConnectListener(), Looper.getMainLooper())

  .build();
 

The NearDiscovery object passed in NearConnect.Builder.fromDiscovery() is only to get the list of peers from. Peers can be explicitly provided as well:



  private NearConnect mNearConnect = new NearConnect.Builder()

  .forPeers(peers) // Set<Host> peers

  .setContext(this)

  .setListener(getNearConnectListener(), Looper.getMainLooper()).build();
 

Again, the NearConnect.Builder.setListener() takes the Listener as the 1st argument and the Looper on which to call the Listener as the 2nd argument. Here's what the Listener looks like:


 @NonNull
  private NearConnect.Listener getNearConnectListener() {

return new NearConnect.Listener() {

 @Override

 public void onReceive(byte[] bytes, final Host sender) {

 // Process incoming data here

 
}

  @Override

 public void onSendComplete(long jobId) {

 // jobId is the same as the return value of NearConnect.send(), an approximate epoch time of the send

 
}

  @Override

 public void onSendFailure(Throwable e, long jobId) {

 // handle failed sends here

 
}

  @Override

 public void onStartListenFailure(Throwable e) {

 // This tells that the NearConnect.startReceiving() didn't go through properly.

 // Common cause would be that another instance of NearConnect is already listening and it's NearConnect.stopReceiving() needs to be called first

 
}

}
;
  
}
 

It's required to stop listening on a previous instance of NearConnect (using NearConnect.stopReceiving()) so as to start listening on another instance (by using NearConnect.startReceiving()). This is because the same server port is used in each instance (<- could be made configurable later if deemed necessary).

on startReceiving(), and on send() partial wakelocks are held and released on stopReceiving() and on send completion/failure respectively.

Note: NearConnect should work even outside of a local network, except across NAT firewalls.

Getting Started

Add jitpack.io to your root build.gradle

allprojects {

  repositories {

...

maven {
 url "https://jitpack.io" 
}

  
}
 
}
 

Then add the dependency in your project build.gradle

dependencies {

  ...
  compile 'com.github.adroitandroid:Near:v1.1'
  ... 
}
 

You can find the latest version here.

Limitations

  • File transfers aren't easy yet. Services are background, API to take notification to start them in foreground, and listener methods to publish updates are on the TODO list.
  • Current Min SDK is 21. Pulling it down, after testing, is again on the TODO list.

License

View full license here. In short:

The MIT License is a permissive license that is short and to the point. It lets people do anything they want with your code as long as they provide attribution back to you and don’t hold you liable.

Resources

Extended CoordinatorLayout, that helps creating background galleries.

Features:

  • expandable Collapsing Toolbar Layout, making space for a background view
  • handling of expand/collapse animation
  • blurring of background view on collapse animation
  • zoom effect on collapse

Awesome-looking customizable splash screen.

A lightweight ViewPager indicator.

Checkbox component with animations.

Custom UI control for android which is showing data as a segments and a value inside them.

Bubble View.

Topics


2D Engines   3D Engines   9-Patch   Action Bars   Activities   ADB   Advertisements   Analytics   Animations   ANR   AOP   API   APK   APT   Architecture   Audio   Autocomplete   Background Processing   Backward Compatibility   Badges   Bar Codes   Benchmarking   Bitmaps   Bluetooth   Blur Effects   Bread Crumbs   BRMS   Browser Extensions   Build Systems   Bundles   Buttons   Caching   Camera   Canvas   Cards   Carousels   Changelog   Checkboxes   Cloud Storages   Color Analysis   Color Pickers   Colors   Comet/Push   Compass Sensors   Conferences   Content Providers   Continuous Integration   Crash Reports   Credit Cards   Credits   CSV   Curl/Flip   Data Binding   Data Generators   Data Structures   Database   Database Browsers   Date &   Debugging   Decompilers   Deep Links   Dependency Injections   Design   Design Patterns   Dex   Dialogs   Distributed Computing   Distribution Platforms   Download Managers   Drawables   Emoji   Emulators   EPUB   Equalizers &   Event Buses   Exception Handling   Face Recognition   Feedback &   File System   File/Directory   Fingerprint   Floating Action   Fonts   Forms   Fragments   FRP   FSM   Functional Programming   Gamepads   Games   Geocaching   Gestures   GIF   Glow Pad   Gradle Plugins   Graphics   Grid Views   Highlighting   HTML   HTTP Mocking   Icons   IDE   IDE Plugins   Image Croppers   Image Loaders   Image Pickers   Image Processing   Image Views   Instrumentation   Intents   Job Schedulers   JSON   Keyboard   Kotlin   Layouts   Library Demos   List View   List Views   Localization   Location   Lock Patterns   Logcat   Logging   Mails   Maps   Markdown   Mathematics   Maven Plugins   MBaaS   Media   Menus   Messaging   MIME   Mobile Web   Native Image   Navigation   NDK   Networking   NFC   NoSQL   Number Pickers   OAuth   Object Mocking   OCR Engines   OpenGL   ORM   Other Pickers   Parallax List   Parcelables   Particle Systems   Password Inputs   PDF   Permissions   Physics Engines   Platforms   Plugin Frameworks   Preferences   Progress Indicators   ProGuard   Properties   Protocol Buffer   Pull To   Purchases   Push/Pull   QR Codes   Quick Return   Radio Buttons   Range Bars   Ratings   Recycler Views   Resources   REST   Ripple Effects   RSS   Screenshots   Scripting   Scroll Views   SDK   Search Inputs   Security   Sensors   Services   Showcase Views   Signatures   Sliding Panels   Snackbars   SOAP   Social Networks   Spannable   Spinners   Splash Screens   SSH   Static Analysis   Status Bars   Styling   SVG   System   Tags   Task Managers   TDD &   Template Engines   Testing   Testing Tools   Text Formatting   Text Views   Text Watchers   Text-to   Toasts   Toolkits For   Tools   Tooltips   Trainings   TV   Twitter   Updaters   USB   User Stories   Utils   Validation   Video   View Adapters   View Pagers   Views   Watch Face   Wearable Data   Wearables   Weather   Web Tools   Web Views   WebRTC   WebSockets   Wheel Widgets   Wi-Fi   Widgets   Windows   Wizards   XML   XMPP   YAML   ZIP Codes