QRGen


Source link: https://github.com/kenglxn/QRGen

QRGen: a simple QRCode generation api for java built on top ZXING

Dependencies:

ZXING: http://code.google.com/p/zxing/

Get it:

QRGen consists of three modules: core, javase and android.

As of 2.1.0 QRGen is available from jitpack.io. QRGen is no longer deployed to maven central (ref: #61). Older releases are available from Maven Central Repository.

Maven:

 <repositories>

<repository>

 <id>jitpack.io</id>

 <url>https://jitpack.io</url>

</repository>
  </repositories>

Gradle:

 allprojects {

repositories {

 // ...

 maven {
 url "https://jitpack.io" 
}

}

  
}
Nexus proxy setup for jitpack

See https://github.com/jitpack/jitpack.io/issues/506 for solution.

(thanks to @LTheobald for the heads up)

Java Application

When developing a Java application you need to add javase module to your list of dependencies. The required core module will be added automatically by your build system:

Gradle:

 dependencies {

compile 'com.github.kenglxn.QRGen:javase:2.3.0'
  
}

Maven:

 <dependencies>

<dependency>

 <groupId>com.github.kenglxn.qrgen</groupId>

 <artifactId>javase</artifactId>

 <version>2.3.0</version>

</dependency>
  </dependencies>
Android

When you want to use QRGen inside your android application you need to add the android module to your list of dependencies. The required core module will be added automatically by your build system:

Gradle:

 dependencies {

compile 'com.github.kenglxn.QRGen:android:2.3.0'
  
}

Maven:

 <dependencies>

<dependency>

 <groupId>com.github.kenglxn.qrgen</groupId>

 <artifactId>android</artifactId>

 <version>2.3.0</version>

</dependency>
  </dependencies>

Or you can clone and build yourself:

 git clone git://github.com/kenglxn/QRGen.git
  cd QRGen/
  mvn clean install

Usage:

// get QR file from text using defaults File file = QRCode.from("Hello World").file();
  // get QR stream from text using defaults ByteArrayOutputStream stream = QRCode.from("Hello World").stream();
  // override the image type to be JPG QRCode.from("Hello World").to(ImageType.JPG).file();
 QRCode.from("Hello World").to(ImageType.JPG).stream();
  // override image size to be 250x250 QRCode.from("Hello World").withSize(250, 250).file();
 QRCode.from("Hello World").withSize(250, 250).stream();
  // override size and image type QRCode.from("Hello World").to(ImageType.GIF).withSize(250, 250).file();
 QRCode.from("Hello World").to(ImageType.GIF).withSize(250, 250).stream();
  // override default colors (black on white) // notice that the color format is "0x(alpha: 1 byte)(RGB: 3 bytes)" // so in the example below it's red for foreground and yellowish for background, both 100% alpha (FF). QRCode.from("Hello World").withColor(0xFFFF0000, 0xFFFFFFAA).file();
  // supply own outputstream QRCode.from("Hello World").to(ImageType.PNG).writeTo(outputStream);
  // supply own file name QRCode.from("Hello World").file("QRCode");
  // supply charset hint to ZXING QRCode.from("Hello World").withCharset("UTF-8");
  // supply error correction level hint to ZXING QRCode.from("Hello World").withErrorCorrection(ErrorCorrectionLevel.L);
  // supply any hint to ZXING QRCode.from("Hello World").withHint(EncodeHintType.CHARACTER_SET, "UTF-8");
  // encode contact data as vcard using defaults VCard johnDoe = new VCard("John Doe")

.setEmail("[email protected]")

.setAddress("John Doe Street 1, 5678 Doestown")

.setTitle("Mister")

.setCompany("John Doe Inc.")

.setPhoneNumber("1234")

.setWebsite("www.example.org");
 QRCode.from(johnDoe).file();
  // if using special characters don't forget to supply the encoding VCard johnSpecial = new VCard("Jöhn D?e")

 .setAddress("ëåäö? Sträät 1, 1234 Döestüwn");
 QRCode.from(johnSpecial).withCharset("UTF-8").file();
 

Android only

On Android you have a special method bitmap() which returns a android.graphics.Bitmap without creating a File object before, so you can use the generated android.graphics.Bitmap immediately inside an ImageView:

Bitmap myBitmap = QRCode.from("www.example.org").bitmap();
 ImageView myImage = (ImageView) findViewById(R.id.imageView);
 myImage.setImageBitmap(myBitmap);

License:

http://www.apache.org/licenses/LICENSE-2.0.html

Resources

A lightweight and simple event bus for Android.

  • small footprint
  • simple to use
  • optimized for startup and event dispatching

View that imitates Ripple Effect on click which was introduced in Android L.

Pure2D is a free and open source Game Engine for Android. It's designed for Android OS and built on top of OpenGL-ES v1.x. Pure2D provides a powerful API set and amazing performance.

Features:

  • Native Android and OpenGL-ES v1.x
  • Built-in Particle System
  • Built-in UI & Layout System, with multi-touch
  • Build-in Grid System, simple A* pathfinding
  • LWF Plugin
  • Backgrounded and asynchronous Asset Loading framework
  • Batch Drawing supported
  • Bitmap fonts, text rendering supported
  • TexturePacker's Sprite Sheet and JSON format supported
  • Box2D Physics Engine Plugin
  • Huge library for Tween Animations
  • etc...

FFmpeg-Android:

  • FFmpeg for Android compiled with x264, libass, fontconfig, freetype and fribidi
  • Supports Android L
  • FFmpeg Android Library

Supported Architecture:

  • armv7
  • armv7-neon
  • x86

Android Http Service is probably the easiest way of using RestServices with Android.

With this component you only have to define whatever you want before and after the request, and declare an intent in your manifest. It will handle network problems, verbs, headers etc. only giving them to it. Developers only have to tell the component what they want to send.

A simple way to define and render UI specs on top of your Android UI.

Topics


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