QuantityView


Source link: https://github.com/himanshu-soni/QuantityView

QuantityView

Android quantity view with add and remove button to simply use as a complex widget with handful of quick customizations.

Sample Screen

Installation

add gradle dependency to your dependency list:

dependencies {
  compile 'me.himanshusoni.quantityview:quantity-view:1.2.0' 
}

Use

  1. Include QuantityView in your xml.
<me.himanshusoni.quantityview.QuantityView  xmlns:app="http://schemas.android.com/apk/res-auto"
  android:id="@+id/quantityView_default"
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:layout_marginTop="10dp"
  app:qv_quantity="10" />

Customization

Attributes:

app:qv_addButtonBackground="color|drawable" app:qv_addButtonText="string" app:qv_addButtonTextColor="color" app:qv_removeButtonBackground="color|drawable" app:qv_removeButtonText="string" app:qv_removeButtonTextColor="color" app:qv_quantityBackground="color|drawable" app:qv_quantityTextColor="color" app:qv_quantity="integer" app:qv_quantityPadding="dimension" app:qv_maxQuantity="integer" app:qv_minQuantity="integer" app:qv_quantityDialog="boolean"

Change Log

v1.2.0
  • old and new quantity in OnQuantityChangeListener.
v1.1.0
  • added option to use custom click listener on quantity for custom view.

================== developed to make programming easy.

by Himanshu Soni ( [email protected])

Resources

Modern OpenGL/ES examples in Java are few and far between and this collection of demos showcases what is possible with OpenGL ES 3.0 / 3.1 + AEP. The purpose is to inform developers, but also provide a testbed for cross-device testing between various mobile GPUs.

This repo provides a concise framework and helper utilities to leverage modern OpenGL/ES in Java for Android. The purpose is to inform developers, but also provide a testbed for cross-device testing between various mobile GPUs.

GameThrive provides Push Notification delivery and automation. This platform has SDKs for iOS, Android, Windows Phone, Unity, Phonegap, Marmalade, Cocos2D & more!

Once you start tugging on the thread of the master-detail pattern, you quickly realize that there are many other design patterns that Google recommends that would affect your implementation, such as using contextual action bars (a.k.a., action modes) for operations on content. Getting all of this design guidance to work, and dealing with classic Android challenges like configuration changes, results in a lot of infrastructure code, before you even begin to start writing actual business logic for the app.

This library is designed to supply that infrastructure code, leaving you free to focus more on what makes your app unique or otherwise important.

This project offers a port of MediaRouteActionProvider, and its support classes, to work with native API Level 11+ fragments and the action bar. These were ported from the mediarouter Android library project, where these classes require the appcompat action bar and, hence, the fragment backport.

Deprecated

MergeAdapter accepts a mix of Adapters and Views and presents them as one contiguous whole to whatever ListView it is poured into. This is good for cases where you have multiple data sources, or if you have a handful of ordinary Views to mix in with lists of data, or the like.

Simply create a MergeAdapter and call addAdapter(), addView(), or addViews() (latter accepting a List), then attach your adapter to the ListView.

There is also MergeSpinnerAdapter for use with Spinner widgets.

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