SparseBitSet


Source link: https://github.com/brettwooldridge/SparseBitSet

SparseBitSet

TL;DR

Basically, if you need to set a large number of bits, or bits at extremely high offsets, you probably want to use this Sparse BitSet. All other alternatives are essentialy off the table; the Java BitSet class is a non-starter. Performance is superior in almost all cases to the standard Java BitSet.

Preface

You know how the internets are; a link that exists today is gone tomorrow. A while ago I had a need for an efficient Sparse BitSet in Java, and found a presentation and code by Dr. Bruce K. Haddon. Going back later, I found the links I had used to find it were dead. Some internet sleuthing later, I found and contacted Dr. Haddon and he was kind enough to send me the presentation again. I have created this project to capture the code for others, as well as the presentation. I can take credit for neither.

Maven

<dependency>
 <groupId>com.zaxxer</groupId>
 <artifactId>SparseBitSet</artifactId>
 <version>1.1</version>
 <scope>compile</scope> </dependency>

The Problem and Alternatives

The standard Java BitSet is terribly memory inefficient. To store a single bit using BitSet at bit 2 32-1 takes 2 27 32-bit words (2 26 64bit “words”), not counting any Java object overhead.

Using a HashSet of Integers results in (for each bit), 7 32-bit words overhead, or for 64 bits ~448 32-bit words overhead.

Using a HashMap, where the key = bitvalue / 64, and the value is a Long of packed bits, results in (for 64 bits) ~8 32-bit words overhead.

Using a custom hash table, where the key is an int = bitvalue / 64, and the value is a packed long, results in (for 64 bits) ~4 32-bit words overhead.

The Solution: SparseBitSet

Using a virtual-memory like structure, the SparseBitSet overhead is ~0.03 32-bit words overhead per 64 bits.

For a full analysis, read Dr. Haddon's slide stack.

Resources

Android Studio plugin allowing to calculate sizes in different densities like xxxhdpi, xxhdpi, xhdpi, hdpi, mdpi, ldpi and tvdpi.

Annotation triggered connectivity checking for Android.

Auto Dagger2 is an annotation processor built on top of the Dagger2 annotation processor. It basically generates the component for you.

The goal is to reduce the boilerplate code required by Dagger2 when you have "empty" or simple components. It is usually the case in Android development.

You can also mix manually written components with the ones generated by Auto Dagger2. Auto Dagger2 produces the human-readable code you would (hopefully) write yourself.

Mortar / Flow / Dagger 2 requires to write a lot of boilerplate code. Auto Mortar is an annotation processor that focuses on eliminating the maximum of that boilerplate. No magic tricks here, just some straightforward and human readable code generated for you.

Introducing Volley Ball for Android, an extension library built on top of Volley.

A simple Android Application which works with PushBullet, helps you to get details of a Channel and allow you to subscribe/unsubscribe.

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