TextViewLabel


Source link: https://github.com/Everseat/TextViewLabel

TextViewLabel

A simple TextView that is styled like a label

Install

To add this library to your project, you must add the JitPack repo to your root build.gradle file...

allprojects {
  repositories {

  ...
  maven {
 url "https://jitpack.io" 
}
  
}
 
}

Then include this line in your dependencies block...

compile 'com.github.everseat:TextViewLabel:0.1' 

Usage

Simply include in your layout like so...

<com.everseat.textviewlabel.TextViewLabel
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello World!"
android:textSize="14sp"
android:textColor="#FFF"
app:labelColor="@color/red"/>

Resources

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Simple yet powerful SQLite database layer for Android that makes database handling feel like magic.

Overview:

  • Simple, intuitive & typesafe API
  • Minimal setup needed
  • Built in RxJava support with reactive stream semantics on queries and operations
  • Built in AutoValue immutable objects support
  • Full support for complex columns
  • Support for SQLite views
  • Persist any third party object with fully customizable object transformers
  • No reflection
  • Compile time annotation processing
  • Probably the fastest library for Android SQLite database operations (without memory caching)

SmartGL is a Graphic Engine for creating Android Games and Apps. It is based on OpenGL and handles 2D Sprites and 3D Textured Objects.

SmartGL is used by several games and apps.

AndroidGestureRecognizer is an Android implementation of the Apple's UIGestureRecognizer framework. https://developer.apple.com/reference/uikit/uigesturerecognizer

For more info about the ui gesture recognizers look this WWDC video https://developer.apple.com/videos/play/wwdc2012/233/

From Apple API reference:

UIGestureRecognizer is an abstract base class for concrete gesture-recognizer classes. A gesture-recognizer object—or, simply, a gesture recognizer—decouples the logic for recognizing a gesture and acting on that recognition. When one of these objects recognizes a common gesture or, in some cases, a change in the gesture, it sends an action message to each designated target object.

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