ActionChain


Source link: https://github.com/lemnik/actionchain

ActionChain

ActionChain makes bouncing between the main thread and background threads much:

  • Easier
  • Cleaner
  • Safer
  • More easily tested

and allows for much more code-reuse. It may help you in other ways, in which case: please share!

Usage

Add to your project dependencies:

compile 'com.lemnik:action-chain:0.1.1' 

ActionCommand with lambda's can be used exactly like this:

import static com.lemnik.actionchain.ActionCommand.onBackground; import static com.lemnik.actionchain.ActionCommand.onForeground;  // ...  onBackground((name) -> "Hello <b>" + name + "</b>") .then(onBackground((msg) -> Html.fromHtml(msg))) .then(onForeground((msg) -> {

  Toast.makeText(this, msg, Toast.LENGTH_LONG).show();
 
}
)) .exec("Jason");
 

You can also capture an Action chain to be executed later:

private final ActionCommand.Chain<User, User> saveUser =
  new SaveLocalUserCommand()
  .then(new UploadUserCommand())
  .then(onForeground((user) -> {

setUser(user);

  
}
);
 

Thread-hopping Chain-of-Command

Action chains follow something like the chain-of-commands pattern (also known as chain-of-responsibility). In this case however:

  • Aach command ( ActionCommand) has a function that runs on a "background" thread (typically stolen from AsyncTask under the hood).
  • The background function takes an input open (optionally) and produces an output object
  • The output object is handed to a foreground consumer that runs on the main thread
  • The output object is passed as the input for the next ActionCommand in the chain

Exceptions cause the entire chain to go into an error state, which by-default is a "pass forward" behaviour Errors are always handled on the main thread, so it's something you can simply attach to the end of your chain:

onBackground((name) -> "Hello <b>" + name + "</b>") .then(onBackground((msg) -> Html.fromHtml(msg))) .then(onForeground((msg) -> {

  Toast.makeText(this, msg, Toast.LENGTH_LONG).show();
 
}
)) .then(onError(exception) -> {

  handleError(exception);
 
}
);
 

Usage Patterns

In case you don't have Java 8 (or lambdas of some other form) enabled for your Android project, Action chains can be implemented as ActionCommand classes instead (which is how they work under-the-hood anyway). These are also useful when you just want to encapsulate some logic in a way this easy to reuse, unit test, etc.

public class SaveUserCommand extends ActionCommand<User, User> {

  private final Database database;

public SaveUserCommand(final Database database) {

this.database = database;
  
}

public User save(final User user) {

final long databaseId = database.save(user);

return user.builder()

  .setId(databaseId)

  .build();

  
}
 
}
 

These can then be used as:

public void onClick(View saveAndClose) {

  new SaveUserCommand(database)

.then(SendUserToServer.INSTANCE)

.then(new FinishActivity(this))

.exec(userEditor.build());
 
}
 

Resources

adb-sync is a tool to synchronize files between a PC and an Android device using the ADB (Android Debug Bridge).

FlatBuffers is a serialization library for games and other memory constrained apps.

LiquidFun is a 2D physics engine for games. It is an extension of Box2D and adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D. LiquidFun can be built for many different systems, including Android, iOS, Windows, OS X, Linux, and JavaScript.

Pindrop is a simple-to-use, open-source, cross-platform audio library designed for games.

Features:

  • Distance Attenuation
  • Channel Prioritization
  • Sound Bank Management
  • Built on SDL

jOOR stands for Java Object Oriented Reflection. It is a simple wrapper for the java.lang.reflect package.

SimplePrefs is an Android library that helps working with SharedPreferences.

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