android-close-pixelate


Source link: https://github.com/bmaslakov/android-close-pixelate

android-close-pixelate

This simple library allows you to easily create and combine various pixelation effects.

Based on a wonderful script by David DeSandro: close-pixelate.desandro.com.

You may be also be interested in the iOS/Swift version of the library.

Examples

Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(48)

  .setSize(50)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(48)

  .setOffset(24)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(8)

  .setSize(6)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(32)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setOffset(15)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(26)

  .setOffset(13)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(18)

  .setOffset(10)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(12)

  .setOffset(8)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(48)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(48)

  .setOffset(12)

  .setAlpha(0.5f)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(48)

  .setOffset(36)

  .setAlpha(0.5f)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(16)

  .setSize(8)

  .setOffset(4)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(6)

  .setOffset(8)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(9)

  .setOffset(16)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(12)

  .setOffset(24)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(9)

  .setOffset(0)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(24)

  .setSize(25)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(24)

  .setOffset(12)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(24)

  .setAlpha(0.6f)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(32)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setOffset(16)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setOffset(0)

  .setAlpha(0.5f)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(16)

  .setSize(9)

  .setOffset(0)

  .setAlpha(0.5f)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(24)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(24)

  .setSize(9)

  .setOffset(12)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(48)

  .setOffset(24)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(48)

  .setOffset(0)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(16)

  .setSize(15)

  .setOffset(0)

  .setAlpha(0.6f)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(16)

  .setSize(15)

  .setOffset(8)

  .setAlpha(0.6f)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(48)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(12)

  .setSize(8)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(12)

  .setSize(8)

  .setOffset(6)

  .build());

Download

The library is available at jcenter:

repositories {

  jcenter() 
}
  dependencies {

  compile 'io.uuddlrlrba:close-pixelate:1.2.0' 
}

Usage

There are several Pixelate.from* methods in the Pixelate class, allowing to create a pixelated bitmap from other bitmaps, resources, input streams, etc:

Bitmap pixelated = new Pixelate.fromBitmap(

bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(48)

  .setSize(50)

  .build() );

You also can draw directly on a bitmap or on a canvas, using Pixelate.render* methods.

There are three basic layer types:

Original Square Diamond Circle

You can change size, resolution, offset and alpha parameters of each layer:

resolution = 10 resolution = 25 resolution = 20, size = 50, alpha = 0.5

You can also combine several layers into one image:

square, resolution = 25 diamond, resolution = 10
+ =

Resources

Cinder helps you write concise and declarative code with Android’s data binding Observable classes.

Perm is a library that makes it simple to check and request Android Permissions at runtime (like Camera or GPS) for Apps targeting Android 6 or more.

Simple Android library which filters Logs, for example by keeping only ERROR Logs in RELEASE mode.

Toast library that is somewhat proportionate to Achievement unlocked view in google apps.

Rotating knob selector with discrete values for Android.

A circular button for Android that has a pulsing effect when you click on it.

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