android-close-pixelate


Source link: https://github.com/bmaslakov/android-close-pixelate

android-close-pixelate

This simple library allows you to easily create and combine various pixelation effects.

Based on a wonderful script by David DeSandro: close-pixelate.desandro.com.

You may be also be interested in the iOS/Swift version of the library.

Examples

Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(48)

  .setSize(50)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(48)

  .setOffset(24)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(8)

  .setSize(6)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(32)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setOffset(15)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(26)

  .setOffset(13)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(18)

  .setOffset(10)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(12)

  .setOffset(8)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(48)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(48)

  .setOffset(12)

  .setAlpha(0.5f)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(48)

  .setOffset(36)

  .setAlpha(0.5f)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(16)

  .setSize(8)

  .setOffset(4)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(6)

  .setOffset(8)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(9)

  .setOffset(16)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(12)

  .setOffset(24)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setSize(9)

  .setOffset(0)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(24)

  .setSize(25)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(24)

  .setOffset(12)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(24)

  .setAlpha(0.6f)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(32)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setOffset(16)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(32)

  .setOffset(0)

  .setAlpha(0.5f)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(16)

  .setSize(9)

  .setOffset(0)

  .setAlpha(0.5f)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(24)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(24)

  .setSize(9)

  .setOffset(12)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(48)

  .setOffset(24)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Circle)

  .setResolution(48)

  .setOffset(0)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(16)

  .setSize(15)

  .setOffset(0)

  .setAlpha(0.6f)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(16)

  .setSize(15)

  .setOffset(8)

  .setAlpha(0.6f)

  .build());
Pixelate.render(bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(48)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(12)

  .setSize(8)

  .build(),

new PixelateLayer.Builder(PixelateLayer.Shape.Diamond)

  .setResolution(12)

  .setSize(8)

  .setOffset(6)

  .build());

Download

The library is available at jcenter:

repositories {

  jcenter() 
}
  dependencies {

  compile 'io.uuddlrlrba:close-pixelate:1.2.0' 
}

Usage

There are several Pixelate.from* methods in the Pixelate class, allowing to create a pixelated bitmap from other bitmaps, resources, input streams, etc:

Bitmap pixelated = new Pixelate.fromBitmap(

bitmap,

new PixelateLayer.Builder(PixelateLayer.Shape.Square)

  .setResolution(48)

  .setSize(50)

  .build() );

You also can draw directly on a bitmap or on a canvas, using Pixelate.render* methods.

There are three basic layer types:

Original Square Diamond Circle

You can change size, resolution, offset and alpha parameters of each layer:

resolution = 10 resolution = 25 resolution = 20, size = 50, alpha = 0.5

You can also combine several layers into one image:

square, resolution = 25 diamond, resolution = 10
+ =

Resources

What is Android Promise

A library for modular asynchronous calls.

Boogaloo is a task-retry manager with a certain back-off time.

A View holder generator for Android.

Project is inspired by ig-json-parser. It basically do the same thing as ig-json-parser, but the differences are:

  • do not use annotations to generate the parsers. but use Scala raw value
  • including a class JsonToSpec which can generate the spec from a folder of json samples. so you not even need to write the spec if you have a working backend. but most of time you will want to customize the result by editing the result spec
  • you can write converter code to convert between types
  • it is dead simple

Great set of colors from http://flatuicolors.com and converted into Android colors.xml

You can easily access the top of the screen in Android. Like a iPhone 6 & 6 Plus.

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