Android Lock9View
An Android grid lock screen view with a callback interface.
ScreenShot
Demo
Usage
Gradle
implementation 'com.takwolf.android:lock9view:0.1.1'
Layout example 1
<com.takwolf.android.lock9.Lock9View
android:id="@+id/lock_9_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
app:lock9_nodeSrc="@drawable/node_normal"
app:lock9_nodeOnSrc="@drawable/node_active"
app:lock9_nodeOnAnim="@anim/node_on_1"
app:lock9_padding="28dp"
app:lock9_spacing="28dp"
app:lock9_lineColor="@color/blue_light"
app:lock9_lineWidth="8dp"
app:lock9_autoLink="false"
app:lock9_enableVibrate="true"
app:lock9_vibrateTime="20" />
Layout example 2
<com.takwolf.android.lock9.Lock9View
android:id="@+id/lock_9_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="24dp"
android:layout_gravity="center"
app:lock9_nodeSrc="@drawable/node_small_normal"
app:lock9_nodeOnSrc="@drawable/node_small_active"
app:lock9_nodeOnAnim="@anim/node_on_2"
app:lock9_nodeSize="16dp"
app:lock9_nodeAreaExpand="24dp"
app:lock9_lineColor="@color/blue_light"
app:lock9_lineWidth="4dp"
app:lock9_autoLink="true"
app:lock9_enableVibrate="true"
app:lock9_vibrateTime="20" />
PS :
If use "lock9_nodeSize" , it will ignore "lock9_padding" and "lock9_spacing".
The nodes will be layout on the center of 9 average areas.
Touch area
If you want to draw a small node with a bigger touch area, please user :
app:lock9_nodeAreaExpand="24dp" // default is 0
touchArea = lock9_nodeSize + lock9_nodeAreaExpand * 2
Animation
app:lock9_nodeOnAnim="@anim/node_on_2"
AutoLink
app:lock9_autoLink="true" // default is false
Vibrate
app:lock9_enableVibrate="true" // default is false app:lock9_vibrateTime="20"
// default is 20 milliseconds
Also need :
<uses-permission android:name="android.permission.VIBRATE" />
Activity
Lock9View lock9View = (Lock9View) findViewById(R.id.lock_9_view);
lock9View.setGestureCallback(new Lock9View.GestureCallback() {
@Override
public void onNodeConnected(@NonNull int[] numbers) {
// Do something
}
@Override
public void onGestureFinished(@NonNull int[] numbers) {
// Do something
}
}
);
Change Log
0.1.0
-
This is a broken api version.
-
Extend gesture callback.
Limitations
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Author
TakWolf
License
Copyright 2014 TakWolf Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.