AndroidRecording


Source link: https://github.com/steelkiwi/AndroidRecording

Android Recording Library

Android Recording library offers convenient tools for audio/video recording and playback.

For audio it uses:

  • AudioRecord to capture and save audio signal from microphone
  • MediaPlayer with MediaController to play recorded audio
  • custom Visualizer (like bar chart) to represent audio signal on screen while recording and during playback

For video it uses:

  • Camera and MediaRecorder to record a video of specified resolution
  • MediaPlayer with MediaController to play recorded video
  • custom SurfaceView with adjustable size to properly display Camera preview and recorded video (in portrait and landscape modes)

Record audio: how to use

  1. Setup VisualizerView

    <com.skd.androidrecording.visualizer.VisualizerView  android:id="@+id/visualizerView"  android:layout_width="fill_parent"  android:layout_height="100dp" > </com.skd.androidrecording.visualizer.VisualizerView>
    visualizerView = (VisualizerView) findViewById(R.id.visualizerView);
     setupVisualizer();
      ...  private void setupVisualizer() {
      Paint paint = new Paint();
      paint.setStrokeWidth(5f);
    
    //set bar width  paint.setAntiAlias(true);
      paint.setColor(Color.argb(200, 227, 69, 53));
     //set bar color  BarGraphRenderer barGraphRendererBottom = new BarGraphRenderer(2, paint, false);
      visualizerView.addRenderer(barGraphRendererBottom);
     
    }
    
 2. Start recording thread

```java
  private void startRecording() {

recordingThread = new AudioRecordingThread(fileName, new AudioRecordingHandler() {
 //pass file name where to store the recorded audio

 @Override

 public void onFftDataCapture(final byte[] bytes) {

  runOnUiThread(new Runnable() {

public void run() {

 if (visualizerView != null) {

  visualizerView.updateVisualizerFFT(bytes);
 //update VisualizerView with new audio portion

 
}

}

  
}
);

 
}

@Override

 public void onRecordSuccess() {

}

@Override

 public void onRecordingError() {

}

@Override

 public void onRecordSaveError() {

}

}
);

recordingThread.start();

  
}

  ```  3. When done, stop recording

```java
  private void stopRecording() {

if (recordingThread != null) {

 recordingThread.stopRecording();

 recordingThread = null;

}

  
}

  ```
Play audio: how to use ------------------------  1. Setup VisualizerView  2. Setup AudioPlaybackManager. It will attach MediaPlayer to a VisualizerView

```java
  playbackManager = new AudioPlaybackManager(this, visualizerView, playbackHandler);

  playbackManager.setupPlayback(fileName);
 //pass file name of the recorded audio
  ```
3. Use onscreen MediaController to play/pause/stop/rewind audio
Record video: how to use ------------------------  1. Setup custom SurfaceView (AdaptiveSurfaceView)

```xml
  <com.skd.androidrecording.video.AdaptiveSurfaceView

android:id="@+id/videoView"

android:layout_width="wrap_content"

android:layout_height="wrap_content" />
  ```
2. Setup RecordingManager

```java
  videoView = (AdaptiveSurfaceView) findViewById(R.id.videoView);

  recordingManager = new VideoRecordingManager(videoView, recordingHandler);
 //pass reference to custom SurfaceView
  ```
3. Choose desired video resolution and pass it to RecordingManager, it will adjust size of AdaptiveSurfaceView to properly display Camera output

```java
  recordingManager.setPreviewSize(videoSize);

  ```
4. To start recording use

```java
  recordingManager.startRecording(fileName, videoSize)
  ```
5. To stop recording use

```java
  recordingManager.stopRecording()
  ```
Play video: how to use ------------------------  1. Setup custom SurfaceView (AdaptiveSurfaceView)  2. Setup VideoPlaybackManager. It will attach MediaPlayer to a VisualizerView

```java
  playbackManager = new VideoPlaybackManager(this, videoView, playbackHandler);

  playbackManager.setupPlayback(fileName);
 //pass file name of the recorded video
  ```
3. Use onscreen MediaController to play/pause/stop/rewind video
====================================  For more details, please, see the demo project. 

Resources

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