AndroidRecording


Source link: https://github.com/steelkiwi/AndroidRecording

Android Recording Library

Android Recording library offers convenient tools for audio/video recording and playback.

For audio it uses:

  • AudioRecord to capture and save audio signal from microphone
  • MediaPlayer with MediaController to play recorded audio
  • custom Visualizer (like bar chart) to represent audio signal on screen while recording and during playback

For video it uses:

  • Camera and MediaRecorder to record a video of specified resolution
  • MediaPlayer with MediaController to play recorded video
  • custom SurfaceView with adjustable size to properly display Camera preview and recorded video (in portrait and landscape modes)

Record audio: how to use

  1. Setup VisualizerView

    <com.skd.androidrecording.visualizer.VisualizerView  android:id="@+id/visualizerView"  android:layout_width="fill_parent"  android:layout_height="100dp" > </com.skd.androidrecording.visualizer.VisualizerView>
    visualizerView = (VisualizerView) findViewById(R.id.visualizerView);
     setupVisualizer();
      ...  private void setupVisualizer() {
      Paint paint = new Paint();
      paint.setStrokeWidth(5f);
    
    //set bar width  paint.setAntiAlias(true);
      paint.setColor(Color.argb(200, 227, 69, 53));
     //set bar color  BarGraphRenderer barGraphRendererBottom = new BarGraphRenderer(2, paint, false);
      visualizerView.addRenderer(barGraphRendererBottom);
     
    }
    
 2. Start recording thread

```java
  private void startRecording() {

recordingThread = new AudioRecordingThread(fileName, new AudioRecordingHandler() {
 //pass file name where to store the recorded audio

 @Override

 public void onFftDataCapture(final byte[] bytes) {

  runOnUiThread(new Runnable() {

public void run() {

 if (visualizerView != null) {

  visualizerView.updateVisualizerFFT(bytes);
 //update VisualizerView with new audio portion

 
}

}

  
}
);

 
}

@Override

 public void onRecordSuccess() {

}

@Override

 public void onRecordingError() {

}

@Override

 public void onRecordSaveError() {

}

}
);

recordingThread.start();

  
}

  ```  3. When done, stop recording

```java
  private void stopRecording() {

if (recordingThread != null) {

 recordingThread.stopRecording();

 recordingThread = null;

}

  
}

  ```
Play audio: how to use ------------------------  1. Setup VisualizerView  2. Setup AudioPlaybackManager. It will attach MediaPlayer to a VisualizerView

```java
  playbackManager = new AudioPlaybackManager(this, visualizerView, playbackHandler);

  playbackManager.setupPlayback(fileName);
 //pass file name of the recorded audio
  ```
3. Use onscreen MediaController to play/pause/stop/rewind audio
Record video: how to use ------------------------  1. Setup custom SurfaceView (AdaptiveSurfaceView)

```xml
  <com.skd.androidrecording.video.AdaptiveSurfaceView

android:id="@+id/videoView"

android:layout_width="wrap_content"

android:layout_height="wrap_content" />
  ```
2. Setup RecordingManager

```java
  videoView = (AdaptiveSurfaceView) findViewById(R.id.videoView);

  recordingManager = new VideoRecordingManager(videoView, recordingHandler);
 //pass reference to custom SurfaceView
  ```
3. Choose desired video resolution and pass it to RecordingManager, it will adjust size of AdaptiveSurfaceView to properly display Camera output

```java
  recordingManager.setPreviewSize(videoSize);

  ```
4. To start recording use

```java
  recordingManager.startRecording(fileName, videoSize)
  ```
5. To stop recording use

```java
  recordingManager.stopRecording()
  ```
Play video: how to use ------------------------  1. Setup custom SurfaceView (AdaptiveSurfaceView)  2. Setup VideoPlaybackManager. It will attach MediaPlayer to a VisualizerView

```java
  playbackManager = new VideoPlaybackManager(this, videoView, playbackHandler);

  playbackManager.setupPlayback(fileName);
 //pass file name of the recorded video
  ```
3. Use onscreen MediaController to play/pause/stop/rewind video
====================================  For more details, please, see the demo project. 

Resources

adb-sync is a tool to synchronize files between a PC and an Android device using the ADB (Android Debug Bridge).

FlatBuffers is a serialization library for games and other memory constrained apps.

LiquidFun is a 2D physics engine for games. It is an extension of Box2D and adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D. LiquidFun can be built for many different systems, including Android, iOS, Windows, OS X, Linux, and JavaScript.

Pindrop is a simple-to-use, open-source, cross-platform audio library designed for games.

Features:

  • Distance Attenuation
  • Channel Prioritization
  • Sound Bank Management
  • Built on SDL

jOOR stands for Java Object Oriented Reflection. It is a simple wrapper for the java.lang.reflect package.

SimplePrefs is an Android library that helps working with SharedPreferences.

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