ANE-Push-Notification


Source link: https://github.com/freshplanet/ANE-Push-Notification

Air Native Extension for Push Notifications (iOS + Android)

This is an Air native extension for sending push notifications on iOS and Android. It has been developed by FreshPlanet and is used in the game SongPop.

Push Notifications

On iOS devices, this ANE uses Apple Push Notification Services. On Android devices, it uses Google Cloud Messaging (GCM).

Installation

If your app is iOS-only, you can directly use the binary located in the bin folder (AirPushNotification.ane). You should add it to your application project's Build Path and make sure to package it with your app (more information here).

If your app supports Android, you need to compile the ANE with your own assets (status bar icon etc...). To do that, use the ant build script located in the build folder (build.xml):

cd /path/to/the/ane/build mv example.build.config build.config # edit the build.config file to provide your machine-specific paths ant

You should also update your manifest with:

```  <!-- Only this application can receive the messages and registration result -->  <permission android:name="INSERT.APP.ID.HERE.permission.C2D_MESSAGE" android:protectionLevel="signature" />  <uses-permission android:name="INSERT.APP.ID.HERE.permission.C2D_MESSAGE" />
 <!-- This app has permission to register and receive message -->  <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
 <application>
 <activity android:name="com.freshplanet.nativeExtensions.NotificationActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />

<receiver android:name="com.freshplanet.nativeExtensions.C2DMBroadcastReceiver"
 android:permission="com.google.android.c2dm.permission.SEND">

  <!-- Receive the actual message -->
 <intent-filter>
  <action android:name="com.google.android.c2dm.intent.RECEIVE" />
  <category android:name="INSERT.APP.ID.HERE" />
 </intent-filter>

  <!-- Receive the registration id -->
 <intent-filter>
  <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
  <category android:name="INSERT.APP.ID.HERE" />
 </intent-filter>
</receiver>

<!-- Local notification -->
<service android:name="com.freshplanet.nativeExtensions.LocalNotificationService"/>
<receiver android:name="com.freshplanet.nativeExtensions.LocalBroadcastReceiver" android:process=":remote"></receiver>
</application> ``` 

and replace INSERT.APP.ID.HERE by your application id ( tag in your manifest).

Usage

// Register the device for a push notifications // GOOGLE_PROJECT_ID is necessary only on Android and is your project's ID on GCM. // On iOS, you can call the method with no parameter. PushNotification.getInstance().registerForPushNotification(GOOGLE_PROJECT_ID);  // Register for events PushNotification.getInstance().addEventListener(PushNotificationEvent.PERMISSION_GIVEN_WITH_TOKEN_EVENT, onPushNotificationToken); PushNotification.getInstance().addEventListener(PushNotificationEvent.NOTIFICATION_RECEIVED_WHEN_IN_FOREGROUND_EVENT, onNotificationReceivedInForeground); PushNotification.getInstance().addEventListener( PushNotificationEvent.APP_BROUGHT_TO_FOREGROUND_FROM_NOTIFICATION_EVENT, onNotificationReceivedInBackground); PushNotification.getInstance().addListenerForStarterNotifications(onNotificationReceivedStartingTheApp);  // Handle events function onPushNotificationToken(event:PushNotificationEvent):void {
  trace("My push token is: " + event.token);
 
}
 // other event handlers also receive a PushNotificationEvent 

Packaging final app for Android

When you build your final APK for Android, you need to update (patch) the AIRSDK you're using. First, make sure you download the latest build-tools (from the Android SDK manager). Then, patch your AIR SDK with the following command: cp pathtoyourANDROIDSDK/build-tools/22.0.1/lib/dx.jar pathtoyourAIRSDK/lib/android/bin/dx.jar

Notes:

  • included binary has been compiled for 64-bit iOS support

Authors

This ANE has been written by Thibaut Crenn. It belongs to FreshPlanet Inc. and is distributed under the Apache Licence, version 2.0.

Join the FreshPlanet team - GAME DEVELOPMENT in NYC

We are expanding our mobile engineering teams.

FreshPlanet is a NYC based mobile game development firm and we are looking for senior engineers to lead the development initiatives for one or more of our games/apps. We work in small teams (6-9) who have total product control. These teams consist of mobile engineers, UI/UX designers and product experts.

Please contact Tom Cassidy ( [email protected]) or apply at http://freshplanet.com/jobs/

Resources

Example Proguard configurations for common Android libraries.

This project assumes that your ProGuard configuration is based off of the latest official proguard-android.txt config as shown below. Each library configuration should only be the rules required for that specific library, not a complete Android ProGuard configuration. The various library configurations are combined by the Gradle build system. The library rules should be universal, any app specific rules (such as preserving model classes) should be added in a custom proguard-project.pro file.

Extend base components, use widgets, and call utility methods.

It is a tool for reverse engineering 3rd party, closed, binary Android apps. It can decode resources to nearly original form and rebuild them after making some modifications; it makes possible to debug smali code step by step. Also it makes working with app easier because of project-like files structure and automation of some repetitive tasks like building apk, etc.

FragmentMaster is a library allows you easily develop an Android application which only navigated by Fragments.

Features:

  • Pass data and receive result between two fragments.
  • Swipe right to navigate back.
  • Custom transform animation.

ScrollableItemList is an Android RecyclerView List with items that can scroll to reveal more content on the side.

Grab'n Run (aka GNR) is a simple and effective Java Library that you can easily add to your Android projects to perform secure dynamic class loading operations.

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