Bridgefy


Source link: https://github.com/bridgefy/bridgefy-android-samples

Bridgefy Android SDK v 1.0

Quick Start Guide

This guide will show you the necessary steps to start using the Bridgefy SDK on your app. The first step is to generate an API key at http://bridgefy.me.

App Requirements The Bridgefy SDK supports Android 5.0 ( API Level 21) or higher and the following permission are required.

android.permission.BLUETOOTH android.permission.BLUETOOTH_ADMIN android.permission.INTERNET

Internet access is required during the first run in order to check for a valid license in our servers.

If you're targeting devices with Android 6.0 ( API Level 23) or higher, either one of the following permissions is also required:

android.permission.ACCESS_FINE_LOCATION
android.permission.ACCESS_COARSE_LOCATION

Note.- Devices with Android 6.0 (API Level 23) or higher also need to have Location Services enabled.

Hardware requirements

This version is fine tuned for Bluetooth Low Energy (BLE) capable devices. While it is not required, it is preferable that the BLE advertising mode is also supported. The Bridgefy SDK will let you know during initialization if your devices support BLE advertising or not. At least one device should support advertising mode in order for connections and, thus, messaging functionality, to be successful.

Initial Setup

In order to include the Bridgefy SDK in your project, first add the Bridgefy maven repository in your app's gradle file. You also need to make sure that your module is compatible with Java 8 ( https://developer.android.com/studio/write/java8-support.html):

android {
 ....

repositories {

 ...

  maven {

  url "http://maven.bridgefy.com/artifactory/libs-release-local"

  artifactUrls=["http://jcenter.bintray.com/"]

}
  ....

}

 ....

compileOptions {

targetCompatibility JavaVersion.VERSION_1_8

sourceCompatibility JavaVersion.VERSION_1_8
  
}
 
}

Then, add the dependency:

implementation 'com.bridgefy:android-sdk:1.0.+'

Initialize Bridgefy

The Bridgefy SDK needs only a call to the static initialize() method in order to create all required objects and to be ready to start operations.

//Always use the Application context to avoid leaks Bridgefy.initialize(getApplicationContext(), XXXXXXXX-XXXX-XXXX-XXXX-XXXX, registrationListener);

Alternatively, you can provide a null argument instead of the apiKey if you included it in your AndroidManifest.xml file.

<meta-data

android:name="com.bridgefy.sdk.API_KEY"

android:value="..." />

This call requires an active Internet connection on the device in order to check the status of your Bridgefy license. As long as your license is valid, an Internet connection won't be needed again until the time comes to renew or update it.

The result of the initialization will be delivered asynchronously to your RegistrationListener callback.

@Override public void onRegistrationSuccessful(BridgefyClient bridgefyClient) {

  // Bridgefy is ready to start
  Bridgefy.start(messageListener, stateListener);
 
}
  @Override public void onRegistrationFailed(int errorCode, String message) {

  // Something went wrong: handle error code, maybe print the message
  ...
  
}

The following error codes may be returned if something went wrong:

-66
 registration failed (check specific reason in message) -1
  registration failed due to a communications error (e.g. no Internet available) -2
  registration failed due to a misconfiguration issue -3
  registration failed due to an expired or unauthorized license

A unique userId string is also generated locally for your convenience in order to identify the local device. This field is method accesible on the BridgefyClient object returned on the successful callback.

Starting Operations

Once the registration has been successful you will now be ready to start the Bridgefy SDK. Use the following method to begin the process of nearby devices discovery as well as to begin advertising your presence to other devices.

Bridgefy.start(messageListener,stateListener);

You can also use a custom Config object to set additional options

Config.Builder builder = new Config.Builder();
 builder.setEnergyProfile(BFEnergyProfile.HIGH_PERFORMANCE);
 builder.setEncryption(false);
 Bridgefy.start(messageListener,stateListener,builder.build());

At this point, the StateListener callback will let you know every time a successful connection has been established with a nearby Bridgefy device. It will also notify you when a device has moved out of range or has disconnected for another reason.

@Override public void onDeviceConnected(Device device) {

  // Do something with the found device
  device.sendMessage(...);
 
}
  @Override public void onDeviceLost(Device device) {

  // Let your implementation know that a device is no longer available
  ... 
}

Sending Messages and receiving Messages

In order to send Messages you will need to build a Message object which is basically a HashMap tied to a UUID represented as a string; this way, Bridgefy will know where to send it.

// Build a HashMap object HashMap<String, Object> data = new HashMap<>();
 data.put("foo","Hello world");
  // Create a message with the HashMap and the recipient's id Message message = Bridgefy.createMessage(device.getUserId(), data);
  // Send the message to the specified recipient Bridgefy.sendMessage(message);

You can send messages to other devices even if they haven't been reported as connected or in-range. The Bridgefy SDK will do the best effort to deliver the message to it's recipient through intermediate devices. Message content is secured through a 256-bit encryption which is managed seamlessly for you so you don't have to worry about other users tapping into your private message.

You can also send public messages which will be propagated to all nearby devices. Those are even easier to send:

// Create a Message object with just the HashMap as a parameter Message broadcastMessage = Bridgefy.createMessage(data);
 Bridgefy.sendBroadcastMessage(broadcastMessage);

The MessageListener callback will inform you of new messages that you have received. Check the Javadoc documentation for the full list of method callbacks.

@Override
  public void onMessageReceived(Message message) {

  // Do something with the received message
  ... 
}
  @Override
  public void onBroadcastMessageReceived(Message message) {

  // Public message sent to all nearby devices
  ... 
}

Note.- Occasionally, the Bridgefy SDK may produce a duplicated call on these methods some time after the message was first received. Depending on your implementation, you might want to prepare for these scenarios.

Stopping Bridgefy

Once you have put on a show, always make sure to stop the Bridgefy instance in order to free up device resources.

Bridgefy.stop();

Using ProGuard

If you are using Proguard in your project, include the following lines to your configuration file:

-keep class com.bridgefy.sdk.** {
 *; 
}
 -dontwarn com.bridgefy.sdk.** -dontwarn org.w3c.dom.bootstrap.DOMImplementationRegistry -keepattributes *Annotation*,EnclosingMethod,Signature -keepnames class com.fasterxml.jackson.** {
 *; 
}
  -dontwarn com.fasterxml.jackson.databind.**  -keep class org.codehaus.** {
 *; 
}
  -keepclassmembers public final enum org.codehaus.jackson.annotate.JsonAutoDetect$Visibility {
  public static final org.codehaus.jackson.annotate.JsonAutoDetect$Visibility *; 
}
 -keep class org.msgpack.core.**{
 *; 
}
 -dontwarn org.msgpack.core.**

Supported Devices

As of October 2017, the following devices have been tested with Bridgefy and offer the best performance:

  • Google Pixel
  • Nexus 6P
  • Nexus 5X
  • Nexus 6
  • Samsung Galaxy S7
  • Samsung Galaxy S6
  • Moto Z
  • Moto Z Play
  • Moto G4
  • Moto G4 Plus
  • Moto E 2nd gen
  • OnePlus One
  • OnePlus 3T
  • Sony Xperia Z5
  • Sony Xperia Z5 Compact
  • Raspbery Pi 3 (Android Things)

Performance may depend on the Android version installed on the device. Custom roms are not officially supported. Other devices not listed here should still work with Bridgefy but no assessment has been made regarding their performance. This list will continue to grow as we test new devices.

Contact

Resources

An Android library written in kotlin to display steps in a progress bar using a single view
Gif images loading indicator
A Round ImageView that works with vectors!
Toastest is a library for customizing toasts.
RxJava and RxAndroid complete beginner examples
Android SQLite example with CRUD Operations. Simple Notes app is created in this project.

Topics


2D Engines   3D Engines   9-Patch   Action Bars   Activities   ADB   Advertisements   Analytics   Animations   ANR   AOP   API   APK   APT   Architecture   Audio   Autocomplete   Background Processing   Backward Compatibility   Badges   Bar Codes   Benchmarking   Bitmaps   Bluetooth   Blur Effects   Bread Crumbs   BRMS   Browser Extensions   Build Systems   Bundles   Buttons   Caching   Camera   Canvas   Cards   Carousels   Changelog   Checkboxes   Cloud Storages   Color Analysis   Color Pickers   Colors   Comet/Push   Compass Sensors   Conferences   Content Providers   Continuous Integration   Crash Reports   Credit Cards   Credits   CSV   Curl/Flip   Data Binding   Data Generators   Data Structures   Database   Database Browsers   Date &   Debugging   Decompilers   Deep Links   Dependency Injections   Design   Design Patterns   Dex   Dialogs   Distributed Computing   Distribution Platforms   Download Managers   Drawables   Emoji   Emulators   EPUB   Equalizers &   Event Buses   Exception Handling   Face Recognition   Feedback &   File System   File/Directory   Fingerprint   Floating Action   Fonts   Forms   Fragments   FRP   FSM   Functional Programming   Gamepads   Games   Geocaching   Gestures   GIF   Glow Pad   Gradle Plugins   Graphics   Grid Views   Highlighting   HTML   HTTP Mocking   Icons   IDE   IDE Plugins   Image Croppers   Image Loaders   Image Pickers   Image Processing   Image Views   Instrumentation   Intents   Job Schedulers   JSON   Keyboard   Kotlin   Layouts   Library Demos   List View   List Views   Localization   Location   Lock Patterns   Logcat   Logging   Mails   Maps   Markdown   Mathematics   Maven Plugins   MBaaS   Media   Menus   Messaging   MIME   Mobile Web   Native Image   Navigation   NDK   Networking   NFC   NoSQL   Number Pickers   OAuth   Object Mocking   OCR Engines   OpenGL   ORM   Other Pickers   Parallax List   Parcelables   Particle Systems   Password Inputs   PDF   Permissions   Physics Engines   Platforms   Plugin Frameworks   Preferences   Progress Indicators   ProGuard   Properties   Protocol Buffer   Pull To   Purchases   Push/Pull   QR Codes   Quick Return   Radio Buttons   Range Bars   Ratings   Recycler Views   Resources   REST   Ripple Effects   RSS   Screenshots   Scripting   Scroll Views   SDK   Search Inputs   Security   Sensors   Services   Showcase Views   Signatures   Sliding Panels   Snackbars   SOAP   Social Networks   Spannable   Spinners   Splash Screens   SSH   Static Analysis   Status Bars   Styling   SVG   System   Tags   Task Managers   TDD &   Template Engines   Testing   Testing Tools   Text Formatting   Text Views   Text Watchers   Text-to   Toasts   Toolkits For   Tools   Tooltips   Trainings   TV   Twitter   Updaters   USB   User Stories   Utils   Validation   Video   View Adapters   View Pagers   Views   Watch Face   Wearable Data   Wearables   Weather   Web Tools   Web Views   WebRTC   WebSockets   Wheel Widgets   Wi-Fi   Widgets   Windows   Wizards   XML   XMPP   YAML   ZIP Codes