Citrus Engine


Source link: https://github.com/DaVikingCode/Citrus-Engine

We recently reset this repository for working on a new version, at the moment we're making experiments. If you are looking for the old one, find it here.

Get the examples here

The Citrus Engine is a professional-grade, scalable Flash game engine built for industry-quality games. It is built upon modern Flash programming practices, allowing you to focus on making your game awesome! It comes built-in with a "platformer" starter-kit, which you can use to easily make awesome 2D or 3D sidescrolling games.

The Citrus Engine is not only made for platformer games, but for all type of games. It offers a nice way to separate logic/physics from art.

It offers many options, you may use :

  • select between : the classic flash display list, blitting, Starling (including Feathers) and Away3D.
  • select between : Box2D, Nape, AwayPhysics and a Simple math based collision detection.
  • a simple way to manage object creation, and for advanced developers : an entity/component system and object pooling.
  • a LevelManager and a LoadManager which may use Flash Pro as a level editor.
  • a Console, Sound management class, Keyboard and input handler...

Games References

![Santa Rush](http://aymericlamboley.fr/blog/wp-content/uploads/2012/12/Santa Rush.png)

Repository Setup

  • ant : an Ant file to build the different swcs.
  • bin : CE's swcs produced with all libraries included.
  • ce-asdoc : used to generate the documentation.
  • fla : a Components.fla file including several classes for box2d and nape objects ready to import in your own fla to make quickly a level with Flash Pro.
  • lib : the different swcs used.
  • src : Citrus Engine's source code.
  • srclib : as3 files of some libraries.

Wiki & API

Support

The Citrus Engine is proudly supported by: If you have any questions on the engine or need some help, we suggest to ask directly on the forum. However for people and companies desiring a strong support, a freelance game developer, or special features you may contact us directly: citrusengine[dot]framework[at]gmail[dot]com We will make a pricing plan depending on your need.

Donations

The Citrus Engine requested lots of work to become the most advanced Open-Source & free AS3 game engine. You can show us your love making a donation. It will be divided fairly between contributors. Donate

Resources

JavaPoet is a Java API for generating .java source files.

Source file generation can useful when doing things such as annotation processing or interacting with metadata files (e.g., database schemas, protocol formats). By generating code, you eliminate the need to write boilerplate while also keeping a single source of truth for the metadata.

json2view is a simple library that can convert a compatible JSON file to an Android view so you can load dynamically the view in your Android app without the need to update the APK.

This removes the hassle of updating, re-compiling and uploading the APK to Google Play every time you want to make small or big changes in the UI.

Android-CircleMenu is a pretty circular menu. The library allows to rotate the menu with your fingers.

It's Java library to manage your object transformations between your POJO objects.

android-bind library helps to you on the process related to data binds between your model entities and your application UI, offering a bidirectional data channel.

PluginManager is used to manage android applications like eclipse plugins. you can start an activity from an uninstalled APK placed in SD card, just like it has installed or registered in the application's AndroidManifest.xml.

Topics


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