Citrus Engine


Source link: https://github.com/DaVikingCode/Citrus-Engine

We recently reset this repository for working on a new version, at the moment we're making experiments. If you are looking for the old one, find it here.

Get the examples here

The Citrus Engine is a professional-grade, scalable Flash game engine built for industry-quality games. It is built upon modern Flash programming practices, allowing you to focus on making your game awesome! It comes built-in with a "platformer" starter-kit, which you can use to easily make awesome 2D or 3D sidescrolling games.

The Citrus Engine is not only made for platformer games, but for all type of games. It offers a nice way to separate logic/physics from art.

It offers many options, you may use :

  • select between : the classic flash display list, blitting, Starling (including Feathers) and Away3D.
  • select between : Box2D, Nape, AwayPhysics and a Simple math based collision detection.
  • a simple way to manage object creation, and for advanced developers : an entity/component system and object pooling.
  • a LevelManager and a LoadManager which may use Flash Pro as a level editor.
  • a Console, Sound management class, Keyboard and input handler...

Games References

![Santa Rush](http://aymericlamboley.fr/blog/wp-content/uploads/2012/12/Santa Rush.png)

Repository Setup

  • ant : an Ant file to build the different swcs.
  • bin : CE's swcs produced with all libraries included.
  • ce-asdoc : used to generate the documentation.
  • fla : a Components.fla file including several classes for box2d and nape objects ready to import in your own fla to make quickly a level with Flash Pro.
  • lib : the different swcs used.
  • src : Citrus Engine's source code.
  • srclib : as3 files of some libraries.

Wiki & API

Support

The Citrus Engine is proudly supported by: If you have any questions on the engine or need some help, we suggest to ask directly on the forum. However for people and companies desiring a strong support, a freelance game developer, or special features you may contact us directly: citrusengine[dot]framework[at]gmail[dot]com We will make a pricing plan depending on your need.

Donations

The Citrus Engine requested lots of work to become the most advanced Open-Source & free AS3 game engine. You can show us your love making a donation. It will be divided fairly between contributors. Donate

Resources

A wave view of android, can be used as progress bar.

This library is inspired from Chris Banes' Done Discard bar. It has material design already.

WebRTC Live Streaming

An Android client for ProjectRTC.

It is designed to demonstrate WebRTC video calls between androids and/or desktop browsers, but WebRtcClient could be used in other scenarios.

reflection-no-reflection is a proof on concept to create an API that is 100% compatible reflection API, but without any reflection. Performance stuff for Android and Java.

AKA VectorDrawableCompat: A 14+ backport of VectorDrawable.

Create useful .gitignore files for your project.

Topics


2D Engines   3D Engines   9-Patch   Action Bars   Activities   ADB   Advertisements   Analytics   Animations   ANR   AOP   API   APK   APT   Architecture   Audio   Autocomplete   Background Processing   Backward Compatibility   Badges   Bar Codes   Benchmarking   Bitmaps   Bluetooth   Blur Effects   Bread Crumbs   BRMS   Browser Extensions   Build Systems   Bundles   Buttons   Caching   Camera   Canvas   Cards   Carousels   Changelog   Checkboxes   Cloud Storages   Color Analysis   Color Pickers   Colors   Comet/Push   Compass Sensors   Conferences   Content Providers   Continuous Integration   Crash Reports   Credit Cards   Credits   CSV   Curl/Flip   Data Binding   Data Generators   Data Structures   Database   Database Browsers   Date &   Debugging   Decompilers   Deep Links   Dependency Injections   Design   Design Patterns   Dex   Dialogs   Distributed Computing   Distribution Platforms   Download Managers   Drawables   Emoji   Emulators   EPUB   Equalizers &   Event Buses   Exception Handling   Face Recognition   Feedback &   File System   File/Directory   Fingerprint   Floating Action   Fonts   Forms   Fragments   FRP   FSM   Functional Programming   Gamepads   Games   Geocaching   Gestures   GIF   Glow Pad   Gradle Plugins   Graphics   Grid Views   Highlighting   HTML   HTTP Mocking   Icons   IDE   IDE Plugins   Image Croppers   Image Loaders   Image Pickers   Image Processing   Image Views   Instrumentation   Intents   Job Schedulers   JSON   Keyboard   Kotlin   Layouts   Library Demos   List View   List Views   Localization   Location   Lock Patterns   Logcat   Logging   Mails   Maps   Markdown   Mathematics   Maven Plugins   MBaaS   Media   Menus   Messaging   MIME   Mobile Web   Native Image   Navigation   NDK   Networking   NFC   NoSQL   Number Pickers   OAuth   Object Mocking   OCR Engines   OpenGL   ORM   Other Pickers   Parallax List   Parcelables   Particle Systems   Password Inputs   PDF   Permissions   Physics Engines   Platforms   Plugin Frameworks   Preferences   Progress Indicators   ProGuard   Properties   Protocol Buffer   Pull To   Purchases   Push/Pull   QR Codes   Quick Return   Radio Buttons   Range Bars   Ratings   Recycler Views   Resources   REST   Ripple Effects   RSS   Screenshots   Scripting   Scroll Views   SDK   Search Inputs   Security   Sensors   Services   Showcase Views   Signatures   Sliding Panels   Snackbars   SOAP   Social Networks   Spannable   Spinners   Splash Screens   SSH   Static Analysis   Status Bars   Styling   SVG   System   Tags   Task Managers   TDD &   Template Engines   Testing   Testing Tools   Text Formatting   Text Views   Text Watchers   Text-to   Toasts   Toolkits For   Tools   Tooltips   Trainings   TV   Twitter   Updaters   USB   User Stories   Utils   Validation   Video   View Adapters   View Pagers   Views   Watch Face   Wearable Data   Wearables   Weather   Web Tools   Web Views   WebRTC   WebSockets   Wheel Widgets   Wi-Fi   Widgets   Windows   Wizards   XML   XMPP   YAML   ZIP Codes