Debot


Source link: https://github.com/tomoima525/debot

Debot


A simple Android library for Debugging menu.

Debot offers a customizable debug menu for Android app development. It does not affect production code. Developers can easily add their own custom debugging features with simple steps.

How it works

If you are using an emulator, just press command + M. If you are running your dev app on a real device, shake it. The debug menu dialog will show up.

How it looks

By default, there are debug menus below.

  • Default debugging menu
  • Check Density
  • Check App ver
  • Show intent and Activity Info
  • Dev input (Automatically adds text to EditText field )

Setup

Download

Grab Debot from Gradle:

debugCompile 'com.tomoima.debot:debot:{
latest_version
}
' releaseCompile 'com.tomoima.debot:debot-no-op:{
latest_version
}
'

{ latest_version } is now :

Make sure you compile debot-no-op in the release build.

Initialization

  1. Call DebotConfigurator.configureWithDefault() at the Application's onCreate() class.
public class MyApplication extends Application {

  @Override
  public void onCreate() {

super.onCreate();

DebotConfigurator.configureWithDefault(this);

  
}
 
}
  1. Set below to any Activity you want to show the debugging menu.
public class MainActivity extends AppCompatActivity{

  Debot debot;
  @Override
  protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

debot = Debot.getInstance();

  
}

  @Override
  public boolean onKeyUp(int keyCode, KeyEvent event) {

if (keyCode == KeyEvent.KEYCODE_MENU) {

 debot.showDebugMenu(this);

}

return super.onKeyUp(keyCode, event);

  
}
  
}

 

It is preferred to put these code in your BaseActivity if you have one. That's it!

If you want the debug menu on a real device, add code below.

public class MainActivity extends AppCompatActivity{

  Debot debot;
  @Override
  protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

debot = Debot.getInstance();

debot.allowShake(getApplicationContext());
 //Make sure to use Application context, or it will leak memory
  
}

  @Override
  public boolean onKeyUp(int keyCode, KeyEvent event) {

if (keyCode == KeyEvent.KEYCODE_MENU) {

 debot.showDebugMenu(this);

}

return super.onKeyUp(keyCode, event);

  
}

@Override
  protected void onResume() {

super.onResume();

debot.startSensor(this);

  
}

@Override
  protected void onPause() {

super.onPause();

debot.stopSensor();

  
}
 
}

See the debot-sample project for more details.

Custom debugging plugins

You can create your own debugging feature by developing a class which inherits DebotStrategy.

public class MyDebotStrategy extends DebotStrategy{

  @Override
  public void startAction(@NonNull Activity activity) {

  // Do your things
  
}
 
}

Then, at the Application class, call Debot.configureWithCustomizeMenu()

public class MyApplication extends Application {

  @Override
  public void onCreate() {

super.onCreate();

DebotStrategyBuilder builder = new DebotStrategyBuilder.Builder()

  .registerMenu("My debug feature", new MyDebotStrategy())

  .build();

DebotConfigurator.configureWithCustomizeMenu(builder.getStrategyList());

  
}
 
}

Call a specific method from your Activity

If you want to call a specific method from your Activity, annotate the method with @DebotAnnotation

//Your Activity @DebotAnnotation("debugInput")  // A parameter for @DebotAnnotation should be same as the method's name public void debugInput() {

  // Do things 
}
 

Also, setup a custom debugging plugin with DebotCallActivityMethodStrategy

public class MyApplication extends Application {

  @Override
  public void onCreate() {

super.onCreate();

DebotStrategyBuilder builder = new DebotStrategyBuilder.Builder()

  .registerMenu("input", new DebotCallActivityMethodStrategy("debugInput"))

  .build();

DebotConfigurator.configureWithCustomizeMenu(this, builder.getStrategyList());

  
}
 
}
 

Usage with Kotlin project

You don't have to change any code with Kotlin project. However, you might see kotlin-stdlib error when you include Debot into your project.

Error:Conflict with dependency 'org.jetbrains.kotlin:kotlin-stdlib' in project ':app'. Resolved versions for app (1.0.2) and test app (1.1.2-4) differ. See http://g.co/androidstudio/app-test-app-conflict for  details. 

In that case, you should setup stdlib dependency explicitly. In your project's build.gradle file, add the line below:

 configurations.all {

resolutionStrategy {

 force 'org.jetbrains.kotlin:kotlin-stdlib:{
whatever the version of Kotlin you are using
}
'

}
  
}
 

See details here: https://github.com/nhaarman/mockito-kotlin/issues/146

Credit

seismic - Square, Inc.

License

Tomoaki Imai 2017 Licensed under the Apache License, Version 2.0 (the "License"). You may obtain a copy of the License at  http://www.apache.org/licenses/LICENSE-2.0  Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.  You agree that all contributions to this repository, in the form of fixes,  pull-requests, new examples etc. follow the above-mentioned license. 

Resources

FlowLayoutManager is a layoutManager that works with Android RecyclerView Widget to layout views in flow style with support of predictive animations, item per line limit, auto measurement & alignments (left or right).

This project is responsible for app downloading and installation process.

Android Library that shows a customizable Material-based bottom sheet.

A cool loading view with Bezier and a smooth circular motion.

A toolkit help to build Android MVVM Application.

Native ItemTouch helper swipe and drag support for RecyclerView with undo action just like in "Do It" app.

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