Icepick


Source link: https://github.com/frankiesardo/icepick

Icepick

Icepick is an Android library that eliminates the boilerplate of saving and restoring instance state. It uses annotation processing to generate code that does bundle manipulation and key generation, so that you don't have to write it yourself.

class ExampleActivity extends Activity {

@State String username; // This will be automatically saved and restored
 @Override public void onCreate(Bundle savedInstanceState) {

  super.onCreate(savedInstanceState);

  Icepick.restoreInstanceState(this, savedInstanceState);

}

 @Override public void onSaveInstanceState(Bundle outState) {

  super.onSaveInstanceState(outState);

  Icepick.saveInstanceState(this, outState);

}

 // You can put the calls to Icepick into a BaseActivity
// All Activities extending BaseActivity automatically have state saved/restored 
}

It works for Activities, Fragments or any object that needs to serialize its state on a Bundle (e.g. mortar's ViewPresenters)

Icepick can also generate the instance state code for custom Views:

class CustomView extends View {

@State int selectedPosition; // This will be automatically saved and restored
 @Override public Parcelable onSaveInstanceState() {

  return Icepick.saveInstanceState(this, super.onSaveInstanceState());

}

 @Override public void onRestoreInstanceState(Parcelable state) {

  super.onRestoreInstanceState(Icepick.restoreInstanceState(this, state));

}

 // You can put the calls to Icepick into a BaseCustomView and inherit from it
// All Views extending this CustomView automatically have state saved/restored 
}

Custom Bundler

From version 3.2.0 you can supply a class parameter to the State annotation. This class should implement the Bundler interface and you can use it to provide custom serialisation and deserialisation for your types.

class MyFragment {

@State(MyCustomBundler.class) MyCustomType myCustomType; 
}
  class MyCustomBundler implements Bundler<MyCustomType> {

void put(String key, MyCustomType value, Bundle bundle) {

  ...

}

 MyCustomType get(String key, Bundle bundle) {

  ...

}
 
}

This is useful if you want to use icepick in conjunction with Parceler.

Proguard

If Proguard is enabled make sure you add these rules to your configuration:

-dontwarn icepick.** -keep class icepick.** {
 *; 
}
 -keep class **$$Icepick {
 *; 
}
 -keepclasseswithmembernames class * {

  @icepick.* <fields>; 
}
 -keepnames class * {
 @icepick.State *;
}
 

Download

Icepick needs two libraries: icepick and icepick-processor.

Gradle:

repositories {

maven {
url "https://clojars.org/repo/"
}
 
}
 dependencies {

compile 'frankiesardo:icepick:{
{
latest-version
}

}
'
provided 'frankiesardo:icepick-processor:{
{
latest-version
}

}
' 
}

Maven:

<repositories>
<repository>
  <id>clojars</id>
  <url>https://clojars.org/repo/</url>
  <snapshots>

 <enabled>true</enabled>
  </snapshots>
  <releases>

 <enabled>true</enabled>
  </releases>
</repository> </repositories> <dependencies>
<dependency>
  <groupId>frankiesardo</groupId>
  <artifactId>icepick</artifactId>
  <version>{
{
latest-version
}

}
</version>
</dependency>
<dependency>
  <groupId>frankiesardo</groupId>
  <artifactId>icepick-processor</artifactId>
  <version>{
{
latest-version
}

}
</version>
  <optional>true</optional>
</dependency> </dependencies>

Resources

Android Studio plugin allowing to calculate sizes in different densities like xxxhdpi, xxhdpi, xhdpi, hdpi, mdpi, ldpi and tvdpi.

Annotation triggered connectivity checking for Android.

Auto Dagger2 is an annotation processor built on top of the Dagger2 annotation processor. It basically generates the component for you.

The goal is to reduce the boilerplate code required by Dagger2 when you have "empty" or simple components. It is usually the case in Android development.

You can also mix manually written components with the ones generated by Auto Dagger2. Auto Dagger2 produces the human-readable code you would (hopefully) write yourself.

Mortar / Flow / Dagger 2 requires to write a lot of boilerplate code. Auto Mortar is an annotation processor that focuses on eliminating the maximum of that boilerplate. No magic tricks here, just some straightforward and human readable code generated for you.

Introducing Volley Ball for Android, an extension library built on top of Volley.

A simple Android Application which works with PushBullet, helps you to get details of a Channel and allow you to subscribe/unsubscribe.

Topics


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