JustWeEngine - Android Game FrameWork
An easy open source Android Native Game FrameWork.
Engine Flow Chart
How To Use?
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Import Engine's module as Library.
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Import engine.jar in your project from "/jar".
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With Gradle:
- Step 1. Add the JitPack repository to your build file
Add it in your root build.gradle at the end of repositories:
allprojects { repositories { ... maven { url "https://jitpack.io" } } }
- Step 2. Add the dependency
dependencies { compile 'com.github.lfkdsk:JustWeEngine:v1.13' }
- Step 1. Add the JitPack repository to your build file
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With Maven:
- Step 1. Add the JitPack repository to your build file
<repositories> <repository> <id>jitpack.io</id> <url>https://jitpack.io</url> </repository> </repositories>
- Step 2. Add the dependency
<dependency> <groupId>com.github.lfkdsk</groupId> <artifactId>JustWeEngine</artifactId> <version>v1.13</version> </dependency>
Engine in V1.13
- A plane game Demo? Demo??
- Extra modules? JustWeTools
- Demo for network? JustWe-WebServer
- StudioVSEclipse from ice1000? StudioVSEclipse
- Hungry Shark from hnshilei: HungryShark
User Guidance
English Guidance
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JustWeEngine's WiKi
Feedback
Please send your feedback as long as there occurs any inconvenience or problem. You can contact me with:
- Email: [email protected]
- Weibo: @????_???
- Blog: ???
License
Copyright 2017 [???](http://www.cnblogs.com/lfk-dsk/) Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.