RxReplayingShare


Source link: https://github.com/JakeWharton/RxReplayingShare

RxJava Replaying Share

ReplayingShare is an RxJava 2 transformer which combines replay(1), publish(), and refCount() operators.

Unlike traditional combinations of these operators, ReplayingShare caches the last emitted value from the upstream observable or flowable only when one or more downstream subscribers are connected. This allows expensive upstream sources to be shut down when no one is listening while also replaying the last value seen by any subscriber to new ones.

Apply with compose to an upstream Observable or Flowable and cache the resulting instance for all new subscribers.

@Singleton class Chart {

private final Observable<Bitmap> chart;
 @Inject Chart(Observable<List<Data>> data) {

  chart = data.debounce(1, SECONDS)

.map(list -> bigExpensiveRenderChartToBitmapFunction(list))

.compose(ReplayingShare.instance());

}

 Observable<Bitmap> data() {

  return chart;

}
 
}

Download

Maven:

<dependency>
<groupId>com.jakewharton.rx2</groupId>
<artifactId>replaying-share</artifactId>
<version>2.0.1</version> </dependency>

Gradle:

compile 'com.jakewharton.rx2:replaying-share:2.0.1'

If you use Kotlin, a package with an extension method for both Observable and Flowable is provided. Replace the replaying-share artifact ID above with replaying-share-kotlin.

Snapshots of the development version are available in Sonatype's snapshots repository.

License

Copyright 2016 Jake Wharton  Licensed under the Apache License, Version 2.0 (the "License");
 you may not use this file except in compliance with the License. You may obtain a copy of the License at
  http://www.apache.org/licenses/LICENSE-2.0  Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. 

Resources

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Pindrop is a simple-to-use, open-source, cross-platform audio library designed for games.

Features:

  • Distance Attenuation
  • Channel Prioritization
  • Sound Bank Management
  • Built on SDL

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