Source link: http://unity3d.com
Unity3D is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles and mobile devices.
Source link: http://unity3d.com
Unity3D is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles and mobile devices.
This project aims to provide a reusable WaveSwipe to Refresh widget for Android.
Akatsuki is an Android library that handles state restoration via annotations. The library automatically generates source files through JSR269 to ensure almost zero performance impact.
This library supports Floating Action Button transformation in Material Design Guideline.
This is an all-in-one script to build the Android adb tool for ARM architecture. When executed, the script will download all the necessary files and it will run a custom makefile to build the adb.
A 2D metaball loading indicator.
Mobile Broadcasting Library provides necessary API for broadcasting live video and audio content from mobile device to a media server, which supports RTSP publishing of interleaved H.264/AAC stream over TCP. Basic and Digest RTSP authentication methods are supported and used depending on capabilities of target media server. MBL was successfully tested with Nimble Streamer, Wowza Streaming Engine and Flussonic Media Server.
Video and audio encoding is performed via mobile camera API. Video is encoded in H.264, audio is encoded in AAC format. All streaming related processing is performed via MBL.