Is there any relation between processor clock speed and heating effects?


Question

I'm planning to buy a new android smartphone, and I've heard that while high processor clock speeds are good, they are also accompanied by high heating effects.



Is there a way I can obtain the heat (in watt possibly) and the clock speed (in GHz) of the processor?



(I'm quite new here, and I'm not really a very informed person when it comes to anything digital technology).


Answer

tl;dr There is a direct relationship between the amount of power used by a processor and its clock frequency. The higher the performance , the higher the power consumption and heat generated
(meaning increased clock speeds attract more power consumption and subsequently increased heating)




In a nutshell the quicker all the transistors (gates) are switched in
the chip the more power is used. How often the transistors are switched is controlled by the clock frequency.







For detailed CPU information (e.g clock speed, cpu frequency etc) you may use CPU-Z to get that kind of information.






Nowadays chip makers incorporate multiple functionality in a now called system on chip (SoC).
These chips which power smartphones now consist of CPU (central processing unit), GPU (graphics processing unit), memory controller and DSPs
(speciliased video or audio chips). So the overall "performance output" will depend on how manufacturers vary these components.




Currently there are four major android smartphones SoC makers;
Qualcomm (Snapdragon), Samsung (Exynos), MediaTek (MT and
Helio processors) and Huawei (Kirin chips)




All of these manufacturers make SoCs with segmentation in mind i.e cost performance etc



Nowadays the main focus is utilising the chip with much less power (aim of reducing overheating)



So how do manufacturers improve power-effeciency while improving performance?




Power efficiency and heat dissipation are everything when it comes to
mobile CPUs and they are also factors that influence the performance
of a mobile CPU




CPU designers employ a variety of ways to accomplish this:




  • throttling the CPU when it becomes too warm (reducing CPU clock frequency)

  • heterogeneous multi-processing (HMP)

  • thermal framework (e.g ARM’s
    Intelligent Power Allocation , that can dynamically manage the thermal budget of a System-on-a-Chip – reallocating the thermal budget from the CPU to the GPU (and visa versa) when necessary)



Overally what this means is that that by lowering the clock frequency the power consumption is also lowered,



Although modern CPUs have various methods to minimise overheating, sometimes it depends on how the device is being used, gaming etc, so it partly depends on user's end



enter image description here



Credits: Android Authourity






Bonus info:



Cores versus Clock Speed




A core is a processing unit within a CPU. Each one can handle tasks
independently, or can be combined to provide more power to
particularly intensive tasks.




The clock speed measures, in gigahertz, the speed at which a CPU is able to process instructions. While it is tempting to think a more GHz equals better performance its certainly not the case.



A 3 GHz processor is faster than a 2GHz processor only when it’s running an app that takes advantage of its abilities or when you’re multitasking.



But generally, newer version of a processor is likely to be faster than an older one, even at slower speeds; a CPU based on a newer architecture is likely to be faster; and the number of cores also makes a difference.



There is some disparity when trying to compare these directly (e.g Exynos 7 Octa is vastly different from the Snapdragon 805 in terms of architecture. Compared to the quad core architecture of the 805, the Exynos 7 Octa comes with two sets of quad ARM Cortex A53 and Cortex A57 cores on board, with CPU loads alternating between the two, or utilizing them completely depending on the computing power required)



Thus benchmark tests are often carried out.



Hope this helps



References




Topics


2D Engines   3D Engines   9-Patch   Action Bars   Activities   ADB   Advertisements   Analytics   Animations   ANR   AOP   API   APK   APT   Architecture   Audio   Autocomplete   Background Processing   Backward Compatibility   Badges   Bar Codes   Benchmarking   Bitmaps   Bluetooth   Blur Effects   Bread Crumbs   BRMS   Browser Extensions   Build Systems   Bundles   Buttons   Caching   Camera   Canvas   Cards   Carousels   Changelog   Checkboxes   Cloud Storages   Color Analysis   Color Pickers   Colors   Comet/Push   Compass Sensors   Conferences   Content Providers   Continuous Integration   Crash Reports   Credit Cards   Credits   CSV   Curl/Flip   Data Binding   Data Generators   Data Structures   Database   Database Browsers   Date &   Debugging   Decompilers   Deep Links   Dependency Injections   Design   Design Patterns   Dex   Dialogs   Distributed Computing   Distribution Platforms   Download Managers   Drawables   Emoji   Emulators   EPUB   Equalizers &   Event Buses   Exception Handling   Face Recognition   Feedback &   File System   File/Directory   Fingerprint   Floating Action   Fonts   Forms   Fragments   FRP   FSM   Functional Programming   Gamepads   Games   Geocaching   Gestures   GIF   Glow Pad   Gradle Plugins   Graphics   Grid Views   Highlighting   HTML   HTTP Mocking   Icons   IDE   IDE Plugins   Image Croppers   Image Loaders   Image Pickers   Image Processing   Image Views   Instrumentation   Intents   Job Schedulers   JSON   Keyboard   Kotlin   Layouts   Library Demos   List View   List Views   Localization   Location   Lock Patterns   Logcat   Logging   Mails   Maps   Markdown   Mathematics   Maven Plugins   MBaaS   Media   Menus   Messaging   MIME   Mobile Web   Native Image   Navigation   NDK   Networking   NFC   NoSQL   Number Pickers   OAuth   Object Mocking   OCR Engines   OpenGL   ORM   Other Pickers   Parallax List   Parcelables   Particle Systems   Password Inputs   PDF   Permissions   Physics Engines   Platforms   Plugin Frameworks   Preferences   Progress Indicators   ProGuard   Properties   Protocol Buffer   Pull To   Purchases   Push/Pull   QR Codes   Quick Return   Radio Buttons   Range Bars   Ratings   Recycler Views   Resources   REST   Ripple Effects   RSS   Screenshots   Scripting   Scroll Views   SDK   Search Inputs   Security   Sensors   Services   Showcase Views   Signatures   Sliding Panels   Snackbars   SOAP   Social Networks   Spannable   Spinners   Splash Screens   SSH   Static Analysis   Status Bars   Styling   SVG   System   Tags   Task Managers   TDD &   Template Engines   Testing   Testing Tools   Text Formatting   Text Views   Text Watchers   Text-to   Toasts   Toolkits For   Tools   Tooltips   Trainings   TV   Twitter   Updaters   USB   User Stories   Utils   Validation   Video   View Adapters   View Pagers   Views   Watch Face   Wearable Data   Wearables   Weather   Web Tools   Web Views   WebRTC   WebSockets   Wheel Widgets   Wi-Fi   Widgets   Windows   Wizards   XML   XMPP   YAML   ZIP Codes