gradle-mvn-push


Source link: https://github.com/chrisbanes/gradle-mvn-push

gradle-mvn-push

See this blog post for more context on this 'library': http://chris.banes.me/2013/08/27/pushing-aars-to-maven-central/.

Usage

1. Have a working Gradle build

This is upto you.

2. Update your home gradle.properties

This will include the username and password to upload to the Maven server and so that they are kept local on your machine. The location defaults to USER_HOME/.gradle/gradle.properties.

It may also include your signing key id, password, and secret key ring file (for signed uploads). Signing is only necessary if you're putting release builds of your project on maven central.

NEXUS_USERNAME=chrisbanes NEXUS_PASSWORD=g00dtry  signing.keyId=ABCDEF12 signing.password=n1c3try signing.secretKeyRingFile=~/.gnupg/secring.gpg

3. Create project root gradle.properties

You may already have this file, in which case just edit the original. This file should contain the POM values which are common to all of your sub-project (if you have any). For instance, here's ActionBar-PullToRefresh's:

VERSION_NAME=0.9.2-SNAPSHOT VERSION_CODE=92 GROUP=com.github.chrisbanes.actionbarpulltorefresh  POM_DESCRIPTION=A modern implementation of the pull-to-refresh for Android POM_URL=https://github.com/chrisbanes/ActionBar-PullToRefresh POM_SCM_URL=https://github.com/chrisbanes/ActionBar-PullToRefresh POM_SCM_CONNECTION=scm:[email protected]:chrisbanes/ActionBar-PullToRefresh.git POM_SCM_DEV_CONNECTION=scm:[email protected]:chrisbanes/ActionBar-PullToRefresh.git POM_LICENCE_NAME=The Apache Software License, Version 2.0 POM_LICENCE_URL=http://www.apache.org/licenses/LICENSE-2.0.txt POM_LICENCE_DIST=repo POM_DEVELOPER_ID=chrisbanes POM_DEVELOPER_NAME=Chris Banes

The VERSION_NAME value is important. If it contains the keyword SNAPSHOT then the build will upload to the snapshot server, if not then to the release server.

4. Create gradle.properties in each sub-project

The values in this file are specific to the sub-project (and override those in the root gradle.properties). In this example, this is just the name, artifactId and packaging type:

POM_NAME=ActionBar-PullToRefresh Library POM_ARTIFACT_ID=library POM_PACKAGING=aar

5. Call the script from each sub-modules build.gradle

Add the following at the end of each build.gradle that you wish to upload:

apply from: 'https://raw.github.com/chrisbanes/gradle-mvn-push/master/gradle-mvn-push.gradle'

6. Build and Push

You can now build and push:

$ gradle clean build uploadArchives

Other Properties

There are other properties which can be set:

RELEASE_REPOSITORY_URL (defaults to Maven Central's staging server) SNAPSHOT_REPOSITORY_URL (defaults to Maven Central's snapshot server) 

License

Copyright 2013 Chris Banes  Licensed under the Apache License, Version 2.0 (the "License");
 you may not use this file except in compliance with the License. You may obtain a copy of the License at
  http://www.apache.org/licenses/LICENSE-2.0  Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. 

Resources

This library is inspired from Zane David's Animation Transition Work on Dribbble.

If you want to pick up a photo from the gallery and camera, store it somewhere then do something, this library will be the best choice for you. It will handle all the storing, scaling, rotating, threading, loading dialogs. Easy to start a photo intent, easy to get the result, you won't need to code a lot as what you used to do.

It also helps you to handle realtime permissions without any lines of code.

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This library implements Algebraic Data Types for Java. ADT4J provides annotation processor for @GenerateValueClassForVisitor annotation.

This library can help to configure strikethrough, color & blur on a part of text in TextView easily.

RxAnimations is a library with the main goal to make android animations more solid and cohesive.

Topics


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