MrVector


Source link: https://github.com/telly/MrVector

### @Deprecated Unfortunatenly this library is no longer maintained, we encourage you to use first party VectorDrawableCompat coming soon to support library.

Mr. Vector

AKA VectorDrawableCompat: A 7+ backport of VectorDrawable.

Demo

Usage

See demo, at this point latest version looks like

compile 'com.telly:mrvector:0.2.0'

Basic inflate

Drawable drawable = MrVector.inflate(getResources(), R.drawable.vector_android);

Unfortunately due some inflate weirdness (able to read some correctly but not others) for now (will fix promise) you'll have to duplicate (sucks I know) all your android: attributes, in example:

Note: you must put auto attributes before android attributes ( See #5)

Furthermore: you can use online convertor svg to VectorDrawable + MrVector scheme support

<vector xmlns:android="http://schemas.android.com/apk/res/android"

xmlns:tools="http://schemas.android.com/tools"

xmlns:auto="http://schemas.android.com/apk/res-auto"

tools:targetApi="21"

 auto:width="@dimen/simple_vector_width"

auto:height="@dimen/simple_vector_height"

auto:viewportWidth="@integer/simple_vector_viewport_width"

auto:viewportHeight="@integer/simple_vector_viewport_height"

 android:width="@dimen/simple_vector_width"

android:height="@dimen/simple_vector_height"

android:viewportWidth="@integer/simple_vector_viewport_width"

android:viewportHeight="@integer/simple_vector_viewport_height"
  >
 <path

 auto:strokeColor="@color/simple_vector_stroke_color"

 auto:strokeWidth="@integer/simple_vector_stroke_width"

 auto:pathData="@string/simple_vector_path_data"

  android:strokeColor="@color/simple_vector_stroke_color"

 android:strokeWidth="@integer/simple_vector_stroke_width"

 android:pathData="@string/simple_vector_path_data"

 /> </vector>

Inflate from Layout (WIP)

Use it as a regular drawable:

<!-- menu.xml --> <!-- ... -->
 android:icon="@drawable/vector_drawable" <!-- ... -->
<!-- layout.xml --> <!-- ... -->
 android:src="@drawable/vector_drawable" <!-- ... -->

And then from your Application or Activity:

\\ ...
{
{

  MrVector.register(

 R.drawable.vector_drawable,

 R.drawable.another_vector_drawable,

 \\ ...
  );

}

}
 \\ ...
@Override
protected void attachBaseContext(Context newBase) {

  super.attachBaseContext(MrVector.wrap(newBase));

}
 \\ ...

Roadmap

Right now only basic inflating works, this is the list of features planed:

  • Put this in GH issues.
  • Full inflate from layout support (partially implemented except for TypedArray calling directly loadDrawable, which sadly is key)
  • Get rid of auto namespace, use android namespace as much as possible (no duplicated attributes).
  • Tint support.
  • Animation support ( AnimatedVectorDrawable).

On the long run, it would be nice to see (but no promises):

  • Per node animation.
  • Additional SVG support (e.g. using svg-android or svgandroid).
  • SVG animation support.

###Applications using Mr.Vector:

WatchMe

License & About

See LICENSE file, logo built from opoloo/androidicons.

From @eveliotc @ Telly

Resources

A demo usage of Fresco to show how to load images.

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FlatBuffers is a serialization library for games and other memory constrained apps.

LiquidFun is a 2D physics engine for games. It is an extension of Box2D and adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D. LiquidFun can be built for many different systems, including Android, iOS, Windows, OS X, Linux, and JavaScript.

Pindrop is a simple-to-use, open-source, cross-platform audio library designed for games.

Features:

  • Distance Attenuation
  • Channel Prioritization
  • Sound Bank Management
  • Built on SDL

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