RxRedux


Source link: https://github.com/Zeyad-37/RxRedux

RxRedux

A library that manages state using RxJava 2.

Medium Post: https://goo.gl/7oH1B1

Getting Started

Project root build.gradle

allprojects {

  repositories {

maven {
 url 'https://jitpack.io' 
}

maven {
 url 'https://maven.google.com' 
}

 
}
 
}
 

Module build.gradle

dependencies {

  compile 'com.github.Zeyad-37:RxRedux:x.x.x' 
}
  

Step1

ViewModels must extend BaseViewModel<S>. S is your UIState. There are two abstract methods that you will need to implement. First, an init method to initialize your ViewModel, by passing your initial state S and your SuccessStateAccumulator<S>, explanation coming shortly. PS. BaseViewModel extends ViewModel from Android Architecture Components

@Override public void init(SuccessStateAccumulator<UserListState> successStateAccumulator, UserListState initialState,  Object... otherDependencies) {

  dataUseCase = (IDataService) otherDependencies[0];
  setSuccessStateAccumulator(successStateAccumulator);

  setInitialState(initialState);
 
}
 

Secondly, your EventsToExecutablesMapper.

@Override public Function<BaseEvent, Flowable<?>> mapEventsToExecutables() {

  return event -> {

Flowable executable = Flowable.empty();

if (event instanceof GetPaginatedUsersEvent) {

 executable = getUsers(((GetPaginatedUsersEvent) event).getLastId());

}
 else if (event instanceof DeleteUsersEvent) {

 executable = deleteCollection(((DeleteUsersEvent) event).getSelectedItemsIds());

}

return executable;
  
}
; 
}
 

This is a simple mapping function that links everyEvent with its corresponding executable function. The rest of the class holds your executables which are methods that return observables.

Step 2

The SuccessStateAccumulator is an interface that you implement that handles how your view should transition from one success state to the other, given a new result, name of the event that triggered that result and the current UIState. Lives in your Activity or Fragment.

SuccessStateAccumulator accumulator =  new SuccessStateAccumulator<UserListState>() {

  @Override
  public UserListState accumulateSuccessStates(Object newResult, String event, UserListState currentStateBundle) {

List<User> resultList = (List) newResult;

List<User> users = currentStateBundle == null ? new ArrayList<>() : currentStateBundle.getUsers();

List<User> searchList = new ArrayList<>();

switch (event) {

 case "GetPaginatedUsersEvent":

  users.addAll(resultList);

  break;

 case "DeleteUsersEvent":

  users = Observable.fromIterable(users)

  .filter(user -> !resultList.contains((long) user.getId()))

  .distinct()

  .toList()

  .blockingGet();

  break;

}

return UserListState.builder().users(users).build();

  
}
 
}
; 

Step 3

Your Activities or Fragments need to extend BaseActivity<UIState, ViewModel> or BaseFragment<UIState, ViewModel>. These base classes handle life cycle events. You will need to implement 6 methods and initialize your Events stream, more on that in a bit. First method: initialize(). You should insatiate all your dependencies here, including your ViewModels and Events stream. Second method: setupUI(). Here you setContentView() and all other ui related stuff. Third method: errorMessageFactory(). Its a method that returns an interface that when given a Throwable it should return a String error message. Fourth method: showError(String message). Given the error message, provide an implementation to display it on the screen. Could be SnackBars, Toast messages, error dialogs or whatever. Fifth method: toggleViews(boolean isLoading). Given a boolean value indicating if the current state is a loading state, you should enable/disable buttons, hide/show progress bars and so on. Sixth method: renderState(S successState). Given a state, provide an implementation to display that success state. Finally initializing your Event stream.

@Override public void renderState(UserListState successState) {

  viewState = successState;
  usersAdapter.setDataList(viewState.getUsers()));
 
}
 @Override public void toggleViews(boolean isLoading) {

  loaderLayout.bringToFront();

  loaderLayout.setVisibility(isLoading ? VISIBLE : GONE);
 
}
  @Override public void showError(String message) {

  showErrorSnackBar(message, anyView, LENGTH_LONG);
 
}
 

Step 4: Events Stream

The events stream is an Observable. BaseEvent is an empty interface that all your events will need to implement, just for type safety. You initialize your event observable by merging all the events in your view. Like your GetUsersEvent event, DeleteUserEvent, SearchUserEvent, etc. RxBinding2 is a great lib that provides event observables from ui components.

@Override public void initialize() {

  //...
  events = Single.<BaseEvent>just(new GetPaginatedUsersEvent(0))

.toObservable();
 
}
 @Override public boolean onCreateOptionsMenu(Menu menu) {

  // ...

events = events.mergeWith(RxSearchView.queryTextChanges(searchView)

.filter(charSequence -> !charSequence.toString().isEmpty())

.map(query -> new SearchUsersEvent(query.toString()))

.throttleLast(100, TimeUnit.MILLISECONDS)

.debounce(200, TimeUnit.MILLISECONDS));
 
}
 

Your events should collect the needed input and encapsulate it in an object that implements the BaseEvent interface. And your done. So lets recap

Benefits

Applying this pattern, we ensure: That all our events(inputs) pass through 1 stream, which is a nice way to clarify and organize what are the possible actions allowed on the view. Single source of truth to the current UIState, which is automatically persisted in instanceState, needs to be annotated with @Parcel from Parceler. Error handling is an ease since we can map Throwables to messages and display them as we see fit. Loading States are also an ease, through the toggle(boolean isLoading) callback that signals whenever the load state starts or ends. Transition between success states is more clear through the SuccessStateAccumulator and the renderSuccessState() call back We crash the app if something outside the states and events we have declared causes an unexpected behavior.

License

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Resources

Add mask on your EditText components.

This project allows you to calculate the direction between two locations and display the route on a Google Map using the Google Directions API.

Simple photopicker.

Ascent is an Android library that simplifies applying custom fonts to TextViews and sub-classes. Annotation processing is used to remove boilerplate from your code.

Android Studio plugin allowing to calculate sizes in different densities like xxxhdpi, xxhdpi, xhdpi, hdpi, mdpi, ldpi and tvdpi.

Annotation triggered connectivity checking for Android.

Topics


2D Engines   3D Engines   9-Patch   Action Bars   Activities   ADB   Advertisements   Analytics   Animations   ANR   AOP   API   APK   APT   Architecture   Audio   Autocomplete   Background Processing   Backward Compatibility   Badges   Bar Codes   Benchmarking   Bitmaps   Bluetooth   Blur Effects   Bread Crumbs   BRMS   Browser Extensions   Build Systems   Bundles   Buttons   Caching   Camera   Canvas   Cards   Carousels   Changelog   Checkboxes   Cloud Storages   Color Analysis   Color Pickers   Colors   Comet/Push   Compass Sensors   Conferences   Content Providers   Continuous Integration   Crash Reports   Credit Cards   Credits   CSV   Curl/Flip   Data Binding   Data Generators   Data Structures   Database   Database Browsers   Date &   Debugging   Decompilers   Deep Links   Dependency Injections   Design   Design Patterns   Dex   Dialogs   Distributed Computing   Distribution Platforms   Download Managers   Drawables   Emoji   Emulators   EPUB   Equalizers &   Event Buses   Exception Handling   Face Recognition   Feedback &   File System   File/Directory   Fingerprint   Floating Action   Fonts   Forms   Fragments   FRP   FSM   Functional Programming   Gamepads   Games   Geocaching   Gestures   GIF   Glow Pad   Gradle Plugins   Graphics   Grid Views   Highlighting   HTML   HTTP Mocking   Icons   IDE   IDE Plugins   Image Croppers   Image Loaders   Image Pickers   Image Processing   Image Views   Instrumentation   Intents   Job Schedulers   JSON   Keyboard   Kotlin   Layouts   Library Demos   List View   List Views   Localization   Location   Lock Patterns   Logcat   Logging   Mails   Maps   Markdown   Mathematics   Maven Plugins   MBaaS   Media   Menus   Messaging   MIME   Mobile Web   Native Image   Navigation   NDK   Networking   NFC   NoSQL   Number Pickers   OAuth   Object Mocking   OCR Engines   OpenGL   ORM   Other Pickers   Parallax List   Parcelables   Particle Systems   Password Inputs   PDF   Permissions   Physics Engines   Platforms   Plugin Frameworks   Preferences   Progress Indicators   ProGuard   Properties   Protocol Buffer   Pull To   Purchases   Push/Pull   QR Codes   Quick Return   Radio Buttons   Range Bars   Ratings   Recycler Views   Resources   REST   Ripple Effects   RSS   Screenshots   Scripting   Scroll Views   SDK   Search Inputs   Security   Sensors   Services   Showcase Views   Signatures   Sliding Panels   Snackbars   SOAP   Social Networks   Spannable   Spinners   Splash Screens   SSH   Static Analysis   Status Bars   Styling   SVG   System   Tags   Task Managers   TDD &   Template Engines   Testing   Testing Tools   Text Formatting   Text Views   Text Watchers   Text-to   Toasts   Toolkits For   Tools   Tooltips   Trainings   TV   Twitter   Updaters   USB   User Stories   Utils   Validation   Video   View Adapters   View Pagers   Views   Watch Face   Wearable Data   Wearables   Weather   Web Tools   Web Views   WebRTC   WebSockets   Wheel Widgets   Wi-Fi   Widgets   Windows   Wizards   XML   XMPP   YAML   ZIP Codes